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    Quote Originally Posted by IGN Storm View Post
    5 more h/s for 5 sec plus 10 hp, thats 35 hp healed every 16 seconds
    1 more point in SMS is 10 damage more every 4 secs which is 40 more damage every 16 seconds with higher stun. Besides, using heal wastes .5 seconds, often enough time for the opponent to debuff you first causing you to miss your debuff.

    The difference is small but every bit helps
    Nice analysis, but I'd rather take 100% 35 health per 16 seconds than an indefinite SMS that does 40 damage even with stun.

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    Quote Originally Posted by Swaggron View Post
    Nice analysis, but I'd rather take 100% 35 health per 16 seconds than an indefinite SMS that does 40 damage even with stun.
    You'd rather have heal, we'd rather have the extra damage. We're all allowed to have our own opinions, so can't we just leave it at that instead of playing "lets prove who's wrong"?

    Programmed-Level 85 mage, Praktica-Level 85 rhino

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    Quote Originally Posted by TheScaryBeary View Post
    You'd rather have heal, we'd rather have the extra damage. We're all allowed to have our own opinions, so can't we just leave it at that instead of playing "lets prove who's wrong"?
    He's not proving you wrong, he's saying 1 heal is better

    SMS can be dodged, missed, or out of ranged, I'd say having the extra health (considering you can make them be pushed away from you) you can heal more, thus having more health, and allowing you to take more hits. Also since bow bear is more common at 51, I'd rather have the 1 heal rather than 2 sms, considering one point in sms is nothing to a bow bear who stays away from his target.

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    Quote Originally Posted by Trenton View Post
    He's not proving you wrong, he's saying 1 heal is better
    I'm not just meaning him that was aimed for him, storm, me, and whoever else was in it. Me and storm were arguing that SMS is better while him and argyros (don't think I spelled that right) were arguing that heal is better as if someone was trying to prove someone else wrong. All I'm saying is maybe we should just stop and think about how everyone can have their own opinions on how their Pvp style is.

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    Quote Originally Posted by Trenton View Post
    He's not proving you wrong, he's saying 1 heal is better

    SMS can be dodged, missed, or out of ranged, I'd say having the extra health (considering you can make them be pushed away from you) you can heal more, thus having more health, and allowing you to take more hits. Also since bow bear is more common at 51, I'd rather have the 1 heal rather than 2 sms, considering one point in sms is nothing to a bow bear who stays away from his target.
    Heal is useless if you already have full hp. SMS has a higher stun chance at 2 so when you stomp sms someone away, there will be a higher chance that they will remain stunned and away from you.

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    Quote Originally Posted by IGN Storm View Post
    Heal is useless if you already have full hp. SMS has a higher stun chance at 2 so when you stomp sms someone away, there will be a higher chance that they will remain stunned and away from you.
    Yet stomp-sms creates a repulse effect, and it's useless if they're stunned and away from you.

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    Quote Originally Posted by Trenton View Post
    Yet stomp-sms creates a repulse effect, and it's useless if they're stunned and away from you.
    Stomp SMS will keep them within 10m, unless you use beckon before you stomped. A dex bear should just HS Stomp SMS, beckon stomp sms just throws them away from you, allowing them to regen

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    Quote Originally Posted by IGN Storm View Post
    Heal is useless if you already have full hp. SMS has a higher stun chance at 2 so when you stomp sms someone away, there will be a higher chance that they will remain stunned and away from you.
    If you're low on health, then you can just stomp-sms and use restore. If the opponent doesn't have restore, they won't be able to compete with your regen.

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    Quote Originally Posted by Swaggron View Post
    If you're low on health, then you can just stomp-sms and use restore. If the opponent doesn't have restore, they won't be able to compete with your regen.
    Stomp SMS(2) offers a longer average stun time than Stomp SMS(1) which will give you more time to regen. A scarab bow bear with RS helm and armour has at least 25 h/s, SMS keeps them stunned for 2 seconds which is 50 more HP

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    Quote Originally Posted by IGN Storm View Post
    Stomp SMS(2) offers a longer average stun time than Stomp SMS(1) which will give you more time to regen. A scarab bow bear with RS helm and armour has at least 25 h/s, SMS keeps them stunned for 2 seconds which is 50 more HP
    Where did you hear putting more points into sms gives a LONGER stun time..?

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