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  Click here to go to the first Dev post in this thread.   Thread: AL Skill Revamp - Phase II: "Perks" - More Choices, More Power from Skill Upgrades!

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    Quote Originally Posted by BaronB View Post
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    So my initial thought was as I've given the example (p = Perk) it didn't make sense to have a 3rd collom as you would have to activate your upgrade to be able to select the perk

    It wasn't until I started to add text to the image I noticed the icons for the upgrades are different sizes with the center ones being slightly larger (perks on the left and right)

    Maybe something up for a vote but in my opinion at least would seem to flow better going from left-right or seeing as it is still in development perhaps different icons completely from the upgrades themselves to make it more distinguishable

    Looking forward to messing around with the skills after all these years of using the same 2/3 different sets (PvE, Honor & Outpost) XD


    Stay blessed

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    Personally I prefer their approach, with the main upgrade in the middle and perks on the sides. The other approach could have the advantage, of being easier to understand, but I think we'll see whether that's a problem or not, when the skill revamp is here.

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    Quote Originally Posted by MaAaT View Post
    Personally I prefer their approach, with the main upgrade in the middle and perks on the sides. The other approach could have the advantage, of being easier to understand, but I think we'll see whether that's a problem or not, when the skill revamp is here.
    Yeah agreed with that also I feel like it's more aesthetic when split left and right and the main upgrade on the middle. When you turn the order from left to right perks probably gonna make people feel like the last perk is probably the most useful one (you know since it's the last upgrade it looks like so) might cause trouble here for the beginners especially.
    Just so you to know it's Squlo/Fair/Slifer

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