Originally Posted by
XRAX
Physiologic, you seem to be missing the point, and it is hard to have a to break it down for you when you have had close to zero pvp experience prior to the update. The point of pvp was not to be "average." The driving force of pvp, and the driving force behind competition and challenge is to become the best. This is psychology, and it can be very well explained with neuroscience. This is what kept players rooted to their devices prior to gcd, and in the arenas. An "average" player does not stay "average" pre gcd. There was a beautiful "S" shaped learning curve. I remember when I first started, I got my fair share of beat downs. This motivated me to practice, and invest in the arenas to get to where I am today. Same applies to other mages, birds, and bears I know that were distinguishable for the amateurs. With the current system in place, an "average" player has little room to grow. A complete newbie can enter the arena and perform at close to the same level now as he or she will down the line with experience. Before, you were able to see a qualitative difference in your playing style and skills over time; now, it has become one dimensional, with a limited scale. You can say what you will, and although I respect your educated opinions and respect what you are trying to do, unless you have had some form of actual experience with pvp before, these arguments won't mean anything to you. Again,
Bookmarks