Originally Posted by
Encryptions
Rework the token amount given based on the rarity of the fire work. Like some fireworks cost more because they are looted in higher level maps but all give 1 token.
-All events with pets. Stop with the same passive aa, this event is nice with the new pet passive. But this "summons an aura" "attacks a mob" aa is boring and the "attacks a mob with the chance to bla bla" passive is also boring. Looking for stuff like passive: "On attack 23% chance to recover all skill cooldowns for the player, 8% chance in pvp. Ultimate is not included." Or an AA: "Makes your team immune to damage for 4.5 seconds, pvp 2 seconds."
A new consumable item called "Dragon's Noodles", when consumed it gives 70% exp, 20% damage, 10% movement speed stacking, and 15% damage reduction stacking for 1hour and it costs 300k in the vendor. Effects can be changed if too op. Some idea for a gold sink.
Make arcanes lootable in higher level maps only, we shouldn't be running kt4 for arcanes when we can't even farm energy kits there in other events. Increase the chance to loot arcane / heroic.
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