Originally Posted by
Shadowstar
In reply to your second post..
The rhino could use boosting, many people disagree with me here. I have made a thread in pvp section, named How the damage Nerf affected rhinos. I have posted suggestions, that would benefit rhino both in Pvp and PvE.
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2. Rhinos don't have reliable debuffs. The rhinos Summon, only does -12 dodge and -18 h/p level 6, and IMO its a fail buff. Holy Tempest only has 45% to reduce 30 hit at level 6, and its not a very reliable debuff as Hellscream would be. Foxes may not have good debuffs either, but they make up for it by swiftly attacking with high dmg.
Suggestion: Increase Holy Tempests % to debuff hit higher, although if your suggestion to make debuffs always hit were to be implemented, this wouldn't be a problem. Also, make it so its -hit goes higher when you rank it up, not that its always -30.
Make summon an armor debuff, and possibly dmg debuff, as the dodge debuff is of no use. This would also give another reason to put points in summon in PvE, to gather aggro and also de buff them.
Change it to -30 armor at level 6, or -25 and -20 if OP.
I dont think a -dmg debuff would be needed, as the rhino is very tanky and can survive hits.
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