Results 1 to 20 of 27

  Click here to go to the first Dev post in this thread.   Thread: What is the logic? Solstice Fire Star

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member
    Join Date
    Oct 2018
    Posts
    77
    Thanks Thanks Given 
    52
    Thanks Thanks Received 
    29
    Thanked in
    24 Posts

    Default

    Quote Originally Posted by Cinco View Post
    I’m curious. What 80’s and 90’s games are you talking about? :-)


    Sent from my iPhone using Tapatalk
    The Legend of Zelda, Golden Sun, the battle of wesnoth, Neverwinter Nights is not new but not old, Elder Scrolls 1 through 6 Dungeon Siege 1 and 2 Diablo SimCity Mario bros those are the only ones I can remember at the top of my head if I'm missing something please feel free to add

  2.   This is the last Dev post in this thread.   #2
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,502
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,156
    Thanked in
    3,190 Posts

    Default

    Quote Originally Posted by Froststorm View Post
    The Legend of Zelda, Golden Sun, the battle of wesnoth, Neverwinter Nights is not new but not old, Elder Scrolls 1 through 6 Dungeon Siege 1 and 2 Diablo SimCity Mario bros those are the only ones I can remember at the top of my head if I'm missing something please feel free to add
    Ah! I see. It's important to note that none of these examples have player-driven economies. It's actually quite common in single-player item / loot games to include purchase and item liquidation features as a measure of balance and a means for advancement. Less so in multiplayer games. Multiplayer games with player-driven economies are a whole other level of complexity ;-)
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  3. The Following User Says Thank You to Cinco For This Useful Post:


  4. #3
    Member
    Join Date
    Oct 2018
    Posts
    77
    Thanks Thanks Given 
    52
    Thanks Thanks Received 
    29
    Thanked in
    24 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Ah! I see. It's important to note that none of these examples have player-driven economies. It's actually quite common in single-player item / loot games to include purchase and item liquidation features as a measure of balance and a means for advancement. Less so in multiplayer games. Multiplayer games with player-driven economies are a whole other level of complexity ;-)
    Yea i know but i found the idea interesting

Similar Threads

  1. Solstice fire star level 27
    By Paramore in forum DL Suggestions and Feedback
    Replies: 0
    Last Post: 05-29-2014, 11:25 PM
  2. solstice fire star power given and taken away
    By torrement in forum DL Technical Issues and Bugs
    Replies: 1
    Last Post: 03-27-2013, 11:03 PM
  3. L26 Solstice Fire Star is not stashable
    By Fyrce in forum DL Technical Issues and Bugs
    Replies: 6
    Last Post: 07-20-2012, 02:09 PM
  4. Solstice Fire Star Stats
    By WinterKate in forum DL General Discussion
    Replies: 9
    Last Post: 07-19-2012, 11:30 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •