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  Click here to go to the first Dev post in this thread.   Thread: 2023-01-24 Content Update (299242)

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    Quote Originally Posted by Futumsh View Post
    + Reduced the Zodias Kraken Battle Sword cooldown to twelve (12) seconds (was 16).


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    Quote Originally Posted by Futumsh View Post
    + Reduced the Zodias Kraken Battle Sword cooldown to twelve (12) seconds (was 16).
    Could kraken bows and guns get the same love? 16s is so long cd

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    Quote Originally Posted by Staaarlord View Post
    Could kraken bows and guns get the same love? 16s is so long cd

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    if u need to buff the sword mechanics .. make it all equals thats how this kraken sword / gun / bow works all the same mechanics... also it is not aiming the boss properly please check ...

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    Quote Originally Posted by will0 View Post
    if u need to buff the sword mechanics .. make it all equals thats how this kraken sword / gun / bow works all the same mechanics... also it is not aiming the boss properly please check ...
    Kraken bow's split shot hits 1 target less than bounty and i think it has smaller AoE range aswell so it just doesn't feel very good and it often decides to hit 4 mobs instead of boss.
    I assume its similar case with gun. Hope devs can take a look into this.

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    Quote Originally Posted by Staaarlord View Post
    Kraken bow's split shot hits 1 target less than bounty and i think it has smaller AoE range aswell so it just doesn't feel very good and it often decides to hit 4 mobs instead of boss.
    I assume its similar case with gun. Hope devs can take a look into this.

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    yes smaller defo .. compared to smuggle and hyperos gun ... quite inferior .. i see alot smurf still using smug gun on boss instead

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    Quote Originally Posted by Adity View Post
    excuse me, about "tank" that u thingking, it's like u guys as rog and mage need us for tanking while u guys always make own pt with 4 dps and trash away the tank except u need it for Gauntlet or EvG like use to be... tank just tank for heal, but mage also can do that on this time specially while zodias elite now need better dps than tank lmao

    dont try understand about "tank" while this class is useless, he here just for heal but mage and rog can kill fast
    ??? I'm taking tanks into farming u okay? Mage heals isn't enough to out heal the dmg nor shield and idk what's your problem I'm pointing out why would the concept of actually "tank" be useless if neptaris is nerfed have a clue please stop jumping to conclusions

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    Quote Originally Posted by Staaarlord View Post
    Could kraken bows and guns get the same love? 16s is so long cd

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    +1 for this make all boss killer weapon 12sec cd after all this weapon miss sometimes

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    can we have 2x plat offer before the limited weekend sales?

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    Warrior : Pt me, i have kraken set,,
    Mage : sorry. no need war
    Rogue : yeah no war,
    Warrior : I will heal u
    Mage : sorry, full!!
    Warrior : #$/! %=$# T.T

    Job :
    Mage : boss killer
    Rogue : boss killer
    Warrior : healling or merch XD

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  12.   Click here to go to the next Dev post in this thread.   #170
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    Quote Originally Posted by will0 View Post
    if u need to buff the sword mechanics .. make it all equals thats how this kraken sword / gun / bow works all the same mechanics... also it is not aiming the boss properly please check ...
    Rogue and Mage weapons do tons more damage making the gap between them and Wars extremely huge. Cutting the Kraken Sword cooldown and buffing the damage a bit closes that gap a little - but the Rogues and Mages still do TONS more damage. If the Rogue and Mage weapons got shorter cooldowns it would just restore the problematic damage gap.

    Hope that makes sense!
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    Quote Originally Posted by Cinco View Post
    Rogue and Mage weapons do tons more damage making the gap between them and Wars extremely huge. Cutting the Kraken Sword cooldown and buffing the damage a bit closes that gap a little - but the Rogues and Mages still do TONS more damage. If the Rogue and Mage weapons got shorter cooldowns it would just restore the problematic damage gap.

    Hope that makes sense!
    Understandable but u recently mentioned u will be buffing sword's damage output aswell, i guess we will have to see how will they compare after that.
    But what bothers me is the aim of kraken bow and gun, their mythic counterparts have way better split shot and if u miss the boss with kraken u have to wait long time before next chance.

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    Quote Originally Posted by Cinco View Post
    Rogue and Mage weapons do tons more damage making the gap between them and Wars extremely huge. Cutting the Kraken Sword cooldown and buffing the damage a bit closes that gap a little - but the Rogues and Mages still do TONS more damage. If the Rogue and Mage weapons got shorter cooldowns it would just restore the problematic damage gap.

    Hope that makes sense!
    Or or or bring back proc stacking, like as long as the weapons are ONLY the same level/rarity it will work. And proc stacking should only work at cap level.this would help i hope and i guess🫣


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  16.   Click here to go to the next Dev post in this thread.   #173
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    Quote Originally Posted by Staaarlord View Post
    Understandable but u recently mentioned u will be buffing sword's damage output aswell, i guess we will have to see how will they compare after that.
    But what bothers me is the aim of kraken bow and gun, their mythic counterparts have way better split shot and if u miss the boss with kraken u have to wait long time before next chance.

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    I'll take a look at the targeting mechanics for the Kraken Bow and Gun and see if there is anything that I can improve in the short-term. No promises on the outcome (but I'll dig into them today).
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    Thats what happen when the most op class on tanking buffs just like special class the other class needs a buffs too. @Cinco try to kill hydra and fly with neptaris mythic set you can kill it without ultimate fast just use heroic garlic aa, warior user is over reacting because they want their class to rule all.

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    Buff my Holley weapons!
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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    Quote Originally Posted by Cinco View Post
    I'll take a look at the targeting mechanics for the Kraken Bow and Gun and see if there is anything that I can improve in the short-term. No promises on the outcome (but I'll dig into them today).
    Yeah thats the problem of bow and gun they miss on miniboss sometimes on main boss.

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    Quote Originally Posted by snakeeyes View Post
    Yeah thats the problem of bow and gun they miss on miniboss sometimes on main boss.
    Same with the Bounty bow, it targets crates, mobs if they are near the boss. Even if you aim directly at them.
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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  23.   Click here to go to the next Dev post in this thread.   #178
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    Quote Originally Posted by snakeeyes View Post
    Thats what happen when the most op class on tanking buffs just like special class the other class needs a buffs too. @Cinco try to kill hydra and fly with neptaris mythic set you can kill it without ultimate fast just use heroic garlic aa, warior user is over reacting because they want their class to rule all.
    Right... but I can kill it faster with my Sorcerer. Just sayin'
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    Quote Originally Posted by Cinco View Post
    Right... but I can kill it faster with my Sorcerer. Just sayin'
    But if sorc/rogue hit by fly die easily but warior is not

  25.   Click here to go to the next Dev post in this thread.   #180
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    Quote Originally Posted by snakeeyes View Post
    Yeah thats the problem of bow and gun they miss on miniboss sometimes on main boss.
    In the case of the Kraken Bow from what I see they're not missing; the shots are being dodged. This may sound like a distinction without a difference but: miniboss and boss monsters typically have a lot higher Dodge % than minions.

    In an environment with a high ping, it's possible that the closer enemies are not visibly closer when you fire the weapon. I think this is a more rare problem (and would be pretty consistent 'cause your ping would be yellow or red most of the time anyway so you'd probably adjust to the feel over time).

    Making the Bow and Gun impervious to Dodge % would be a buff :-)
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