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    Design Department Cinco's Avatar
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    Quote Originally Posted by Switchback View Post
    Couldnt agree more with the majority of the post here, glad im not the only one.


    The breakdown of these crafting materials should have more options. A Lock or a Speed up Kit is just nothing to even care about. You can easily guess what the players would rather have.
    We realize that old players / forum users want mid and endgame relevant stuff from this little event... but we specifically left out things like crafting station slots, auction slots, character slots, hot bar slots, etc. because they are simply too valuable. Rewards like this would need to be balanced with much higher difficulty and lots of heavy grinding. We don't want this event to be set up this way; we designed it to be a means for advancing new characters (alts, etc.) to earn more carrying capacity for modest effort.

    We considered doing other events this week but nothing fit the schedule. What I mean is: the team is focused on building the Level 86 Expansion right now and doesn't have the time to create the required assets for a standard event (let alone a major yearly event with Tiers and LB rewards). With the knowledge that players want free inventory slots we designed this very narrowly-focused event, and we believe that certain players with lower level characters that are not yet maxed out on carrying capacity will find value in it.

    Another thing: recent expansions have been delayed and had features eliminated due to the teams' whiplash focus alternating between Live events (when the players are angry and restless) then back to the expansion, then back to a rerun event, repeating the cycle every few weeks. We're not doing it this way for Level 86. We also realize that there are risks with this approach.
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    Senior Member Itzmemohsin's Avatar
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    Quote Originally Posted by Cinco View Post
    We realize that old players / forum users want mid and endgame relevant stuff from this little event... but we specifically left out things like crafting station slots, auction slots, character slots, hot bar slots, etc. because they are simply too valuable. Rewards like this would need to be balanced with much higher difficulty and lots of heavy grinding. We don't want this event to be set up this way; we designed it to be a means for advancing new characters (alts, etc.) to earn more carrying capacity for modest effort.

    We considered doing other events this week but nothing fit the schedule. What I mean is: the team is focused on building the Level 86 Expansion right now and doesn't have the time to create the required assets for a standard event (let alone a major yearly event with Tiers and LB rewards). With the knowledge that players want free inventory slots we designed this very narrowly-focused event, and we believe that certain players with lower level characters that are not yet maxed out on carrying capacity will find value in it.

    Another thing: recent expansions have been delayed and had features eliminated due to the teams' whiplash focus alternating between Live events (when the players are angry and restless) then back to the expansion, then back to a rerun event, repeating the cycle every few weeks. We're not doing it this way for Level 86. We also realize that there are risks with this approach.
    Its good that you actually took the time to reply and what you are saying is fair enough.

    But this event needs to be a bit more rewarding to players that don't want those slots , just my opinion looking at the current state of the game and how bored people are .

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