I used to think the same as you but my explanations why windmill is better for tanking was due to the accumulative threat, proc hit stacking damage and mana consistency.
And due to CS high threat output, some clown warriors went all out to spam their skills with staggering blow sub tree skill added, does not stand together with tank warriors position and caused the boss windup's arc of fire to keep switching directions causing the deaths of rogue & mages.
If DPS warriors knows about how Chest Splitter works, all the more they should stand together with the tank warriors. Why dafug they wanna run away from boss windups when they added staggering blow to their subtree which is a 100% counter skill and they won't even be taking any damage.
IF they wanna play dodgeball style like rogue class, they shouldn't even add staggering blow in the first place!
Oh yes, as tanking warrior, they should be using trollbane instead of Vorpal blades since Windmill with duration increased subtree added will proc 4 hits & thus increases the chance to proc fire DOT (dmg over time) onto the boss or creeps. 4 hits WM with 10 seconds cooldown vs 2 X SS in 8 seconds. Or do you want to count it by 8 hits WM in 20 secs vs 5 hits SS in 20 secs?
I owned lv15 agile vorpal, lv16 agile vorpal, lv16 mighty vorpal and lv16 trollbane.
Although trollbanes proc is 10% compared to vorpal's unstated % (assume it 100%), but from my usage, i observed the proccing to be very much effective with windmill and with stacked vengeful blood & pet, i saw a 285 crit dmg while using it.
Threat output & fire effect proccing on boss tanking, so which skill would be more effective?
I was busy to reply the same answer to all similar threads so i hope this answers to your doubt.
So this is totally wrong?
Are you even a tank by the way? lol
http://www.spacetimestudios.com/show...h-explanations
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