Grunt and Armored Grunt
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Grunt and Armored Grunt can
hit harder via red zone.
Can be stunned/freezed by skills like Fireball/Ice Bolt
Crossbowman
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Crossbowman has two skills: short red zone which get you
dmg and push you a bit. Second is
bomb , explosion will
stun you for 2,5s.
Can be stunned/freezed by skills like Fireball/Ice Bolt
Shaman
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Shaman can heal others. Difference from previous version (located in Tindrin areas) is, that his heal is instant and
shaman canīt heal himself.
Cast heal every 3s.
Shaman has normal ranged attack (small blue ball) which has about 20% chance to
stun for 2s.
Purple circle casted by Shaman is cleansing things like snare effects, debuffs, dots, and the like.
Canīt be stunned/freezed by skills like Fireball/Ice Bolt
Heavy Armored Grunt
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Heavy Armored Grund has two skills: Red zone (shown on image) which get
dmg and stun; second skill is similar to warriors
Axe Throw which
pulls you close to the H.A.Grunt (this skill has long ra nge, so running through group of Heavy Armored Grunt is quite dangerous).
Also casts an
armor buff that affects all mobs in its area of effect, making the entire mob group harder to kill. Shield buff disappear when Heavy Armored Grunt is killed.
Shield decreased dmg taken by 40%.
Canīt be stunned/freezed by skills like Fireball/Ice Bolt
Black Wolf
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Black Wolf has very low HP and apply
dmg reduction debuff on you.
Can be stunned/freezed by skills like Fireball/Ice Bolt
Green Boar
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Green Pigs will
push you and stun. They have very low HP as well as Black Wolves.
Can be stunned/freezed by skills like Fireball/Ice Bolt
Ogre Brute
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Ogre Brute is that big guy with even bigger wooden hammer and with insane amount of HP. His speciality is to
become stronger when you kill some other mob in his range.
And its not all. His skills are: Long red zone attack with
strong dmg and stun for 6s. Immediately after Long red zone there will be Falling stones attack around him (3 stones at the same time) which makes
massive dmg and stun for 2s.
If you avoid Long red zone via run behind him, be careful on Falling stones.
Canīt be stunned/freezed by skills like Fireball/Ice Bolt
BOSSES
Shaman Pakuna
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Normal attack: Ranged (small green orb)
Skills:
Magma pools |
predict via circle red zone. Magma pool get damage, reduce armor and damage by 10% (reduce armor doesnīt work, only icon is shown), last 20s |
Invulnerability |
Shaman Pakuna cast invulnerability on herself (pink fog under the boss), last 8s |
Shadow Explosion |
Damage spell |
Strength |
Increase shamanīs damage by 25% (red fog under the boss) |
Wolf |
summon wolf |
Green fog |
I have no idea what this skill does (green fog under the boss) |
Thumper
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Normal attack: Melee with chance to bleed
Skills:
Wide Circle Red Zone |
get damage and reduce your damage (damage reduction doesnt work, only icon is shown) |
Straight red zone |
get damage and push you back |
Short Conic Red Zone |
massive damage and damage reduction (damage reduction doesnt work, only icon is shown) |
Falling Stones |
get damage and stun for 1s |
Slow Pools |
slow down your movement |
You can see there are lots of mobs who can stun you (and all stun are area of effect!). Combination of pulls and stuns could be deadly even for high geared team. We will see in elites.
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