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    Quote Originally Posted by will0 View Post
    they need to pay dev to do all the rework suggested $$ is costing business profit
    30min - 1 hour of coding? C'mon bro.

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    Quote Originally Posted by Avta View Post
    30min - 1 hour of coding? C'mon bro.

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    Send a code ty.

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    Quote Originally Posted by Nexior View Post
    Send a code ty.

    Wysłane z mojego ASUS_I005DA przy użyciu Tapatalka
    Depends on the platform used. I have a little experience with Unity. I learnt and created a game within 2 weeks that uses colliders to kill player or enemy.

    As someone with 2 weeks of Unity experience, it wouldn't have taken me more than 2 hours to change the script to make my player die or take substantial damage had it collided with a projectile for more than certain times.

    These guys are professional game designers which actually get paid for it, hence I said an hour was a good estimate, might have been a bit exeggeration.

    You can check it out at beastzy.itch.io/jimbo

    Don't be too critical haha, I am not a programmer, and I made it within 2 weeks of learning how to make games.

    I haven't code for 2 years, but I would go about it this way. Add a boolean statement on bosses or mobs, let's call it "isMarked"

    And we set it to to true if the boss collides with the charged projectile from Hyperos Gun certain times.

    And if "isMarked" is true, then Charged Hyperos basic attacks do significant damage, and normal basic attacks do bonus damage.

    Again, these are game developers with years of more experience than me.


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    Last edited by Avta; 01-24-2022 at 08:32 AM.

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