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Thread: A guide to "Reactor Core Deck"

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    Guardian of Alterra FluffNStuff's Avatar
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    Great guide, but not sure the gray guys heal 'others'. There are Operatives (dual guns), Engineers(Glow Wand), and Commandos (With the big gun). Targeting is the way to go, but I would say Engineers First (They heal others) -> Operatives (Easy to kill but dangerous to have around) -> Commandos (Take the longest to kill, but it is a LOT faster if the Engineer is dead, and a LOT safer if the Operatives are dead).

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    Quote Originally Posted by FluffNStuff View Post
    Great guide, but not sure the gray guys heal 'others'. There are Operatives (dual guns), Engineers(Glow Wand), and Commandos (With the big gun). Targeting is the way to go, but I would say Engineers First (They heal others) -> Operatives (Easy to kill but dangerous to have around) -> Commandos (Take the longest to kill, but it is a LOT faster if the Engineer is dead, and a LOT safer if the Operatives are dead).
    This is true, the confused Op's are able to heal with them around any enemy is also harder to take out. Take the SY3 Droid boss for example ever tried running that with only 1-2 players? Its pretty close to impossible as the Op's keep spawning and spawning, healing the Droid before you have a chance to take it out.

    Still trying to comprehend how 2k+ can die from Barrels O.o

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