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    I hope the buff isn't just the shield buff? There is still so much wrong with the mage class. The fact that a full legendary warrior and/or rogue has no issues farming a legendary mage over and over again means it's still very broken.

    Bring back our ccs (crowd control), apply passive/active stun immunity and increase basic stats overall.

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    Quote Originally Posted by Leonut View Post
    I hope the buff isn't just the shield buff? There is still so much wrong with the mage class. The fact that a full legendary warrior and/or rogue has no issues farming a legendary mage over and over again means it's still very broken.

    Bring back our ccs (crowd control), apply passive/active stun immunity and increase basic stats overall.
    Shield has already been buffed. Check out my post on forums about the mage buff: http://www.spacetimestudios.com/show...72-Balance-PvP!

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    Quote Originally Posted by Leonut View Post
    I hope the buff isn't just the shield buff? There is still so much wrong with the mage class. The fact that a full legendary warrior and/or rogue has no issues farming a legendary mage over and over again means it's still very broken.

    Bring back our ccs (crowd control), apply passive/active stun immunity and increase basic stats overall.
    Agree. Easyest fix there is, each int give slightly more payback in dmg.
    Even better would be to let frostbolt stun mages in planar tomb and so on, so much more fun to be usefull for a mage, not just a dps to bring if no rogues. 4800hp 740dmg 43% crit with samael and still the blue mages in planar toombs instant kill and redzone is entire bridge! Let mobs be controlled to a point atleast. Or give more dmg reduction from magic attacks on smurfs? Sorry rambeling o.o

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