Originally Posted by
VROOMIGoRealFast
Consistency is the big factor here. Right now with Aimed Shot, you're punished by a large margin of damage for not taking a specific set of upgrades, and none of those upgrades says "Deal 2x more damage".
But most if not all rogues take all of the upgrades, so in what way are we punished again?
Some examples of the way this could be reworked, once the issue with Aimed Shot has been corrected (these are just things that could be done):
- All damage of Aimed Shot increases, no matter what upgrades you have, to balance out the old potential Maximum
- That large spike of maximum damage in Aimed Shot is moved to other abilities so that Rogue's aren't so reliant on only Aimed Shot Other skills have their function but they can't fully substitute aimed shot for the specific function it's used for: single target damage.
- Rogues become less glass cannon because they don't have the huge spike in damage Why is it wrong to be a glass cannon when that's exactly the role rogues play?
- Mastery for Aimed Shot is adjusted to also allow a damage increase Mastery can only be accessed by players level 20 and above. End game rogues already have to spend half of their skills points on passives, we make do without some support skills like veil and trap to make it possible for us to put mastery points to maximize nox bolt and shadow storm shot, I'm already switching builds with different skills sets for different maps, I shudder to think of what lower level rogues and those without a ton of respec scrolls for switching builds will say about making mastery a necessity to maximize aimed shot.
To clarify, we are not saying "Rogues deal too much damage and need to be nerfed". We are saying "Aimed Shot is broken and this is affecting Rogues. We need to correct Aimed Shot and figure out how to adjust Rogues after the fact."
I still can't understand why it's broken from your perspective because from mine it's not. It's doing its job.
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