I think that Pocket Legend needs dueling / staking or Player VS Player. It would be very nice if there would be an option or a new world in which we could duel / stake or kill other players.
What do you think ?
I think that Pocket Legend needs dueling / staking or Player VS Player. It would be very nice if there would be an option or a new world in which we could duel / stake or kill other players.
What do you think ?
Okay, thank you to let me know that so fast !
It's a great idea, we are definitely going to do it.
When pvp comes out, then in game guilds need to come out to along with a need/greed/pass by class system. (just see my really long thread for mor info about the looting system). And on the pvp,, there should be pvps where guilds can fight each other which would be called guild wars. And there should also be like a 5v5 pvp too. And even if players don't mak stakes, then the winner should get a random item of her/his class and a little gold too. and also players could get pvp tokens that players can turn in at a vendor for items and stuff. There should be a pvp arena for all pvp, an and some vendors right outside. And if there is going to be a pvp system like this then pthe max level needs to be at least 40, and players should get 5 lives (maybe just 3) in a pvp. And also in the pvp request box there should be an option so that players can dicide whether not they want healing an buff skills allowed and other skills (like the mage's fire skill and lightning skill)
Last edited by Flamin; 04-22-2010 at 01:52 PM.
Honored Master of The Crusaders of Legend PLoading --- Warrior --- Level 21 EliteFlamin --- Archer --- Level 47
yeah this thread was the best choice for pvp i thinnk
http://www.spacetimestudios.com/show...=game+changing
Ya but I don't agree about a penelty for dying. And on the potions, players should have more health and armor, because right now, because dying should be more rare, and because currently if you don't use potions then you like in like 5 seconds when there is a big mob. And if only 3 regular enemies are attacking you, then you can still quite easily die.
Last edited by Flamin; 04-22-2010 at 02:36 PM.
Honored Master of The Crusaders of Legend PLoading --- Warrior --- Level 21 EliteFlamin --- Archer --- Level 47
yeah thats why u need dedicated healers to make the game more team based like a 3/4 second cool down is perfect
What is wrong with a penalty for dying? What is the fear of PvP if you don't lose anything if you die? It could be money, items, idk. A loot system however adds an incredibly fun aspect to the game. Remember when PvP comes out the game won't be in the state it is in now.
Look at the game as it is. You die absolutely nothing happens. Worst thing that happens is you have to run back to the group if you don't have a mage. Games have to make you fear dying, it can't just be some generic thing that happens.
Last edited by Demarrer; 04-22-2010 at 02:46 PM.
Ya there should be a healer class and assassin class, and all classes should have an extra skill slot for healing. And also the max rank on skills should be 10 instead of 5, so that players can be more better. (read my really long thread for more info about classes. And also read buvet's thread about healer class, and Suzume's thread about theif/rogue class, and sirdarkened and dakkine threads about attributes.
Honored Master of The Crusaders of Legend PLoading --- Warrior --- Level 21 EliteFlamin --- Archer --- Level 47
Once players are changed to have more armor and health, then they should add in a fear of dying. Or something like that.
Honored Master of The Crusaders of Legend PLoading --- Warrior --- Level 21 EliteFlamin --- Archer --- Level 47
Bookmarks