Results 1 to 20 of 98

  Click here to go to the first Dev post in this thread.   Thread: Scaling of old elite maps

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Serancha's Avatar
    Join Date
    Dec 2012
    Location
    Vancouver, Canada
    Posts
    4,217
    Thanks Thanks Given 
    1,047
    Thanks Thanks Received 
    2,889
    Thanked in
    1,042 Posts

    Default

    Quote Originally Posted by Dalmony View Post
    If this idea were to be implemented, ensuring that it was accessible for newbies and still allowed them a place in end game would be a huge part of that, so it isn't really off topic but its just taking the implementation/Development of this idea to a deeper level.

    At the moment, elites kinda suck for everyone to some extent: for well geared farmers looking to make serious gold, farming tends to be restricted to a very small selection of elite maps from the current expansion. This gets old and repetitive VERY quickly and while good money can often be made, it isn't the most stimulating game experience in the long term.

    For players who have just hit cap level and may be slightly undergeared looking to make average to low income from elites, there are "easy" elites: these are FAR too easy for even under-geared players, and they basically offer no income whatsoever.

    There are in total around 40 elite dungeons in the game if we include arena and planar tombs - plenty for scaling up all the maps and still having something for everyone.

    A good compromise might be:

    Brackenridge -> Dead city: Scaled to 5 levels below cap (41).

    Put a couple of new farmable eggs in these maps, and also add small gold drops to the chests which drop here which increases in such a way that normal chests contain the least gold, and banded chests contain slightly more, also depending on the rarity of the chest. Maybe even add twink gear to the drops here.

    Kraken -> Ren'gol: Scale to Cap level (46)

    To contain items such as new gear items, the more sought after jewels, and some crafting sub-components relevant to the crafting of new mythics dropping from the bosses here. Adding something of interest to their respective chests (like a gold drop, ankhs, respec scrolls, even orc tokens :-O) could also be of interest.

    To summarise:

    I am saying "no" to the original idea of scaling up every single elite map to 46, although I do totally agree with the concept.

    I am suggesting as an alternative to the originally posted idea, that "most" of the maps be scaled up leaving the first few maps at 5 levels below cap as an entry point to elites for newly capped players. In all cases the loot in elite maps across the game definitely needs to be revamped.
    I could live with that, and your post is well stated. However, I still don't see the point. New players have all the normal maps to run, plus all the tombs and kraken mines.

    When the game was new, elite was something people worked hard to get to, and worked harder to accomplish. The first time I went to elite Brackenridge Forest, it took me over 20 pots to kill the first group of mobs with a party. It was exhilarating. Like, wow there's a whole other game once you get to the end, this is awesome! We have a reason to keep going, working for gear and playing. The whole elite-for-noobs concept detracts from that.

    If they get to elite level and go to Brackenridge to find it super easy, when they hit the scaled maps they're cannon fodder because they expect it to be easy. Better to start as you mean to go on.

    However, if there's not enough loot to spread through all the elite maps, then this would be a logical option. Really though, your suggestion would just mean scaling one more group of maps. Nordr - Tindirin is already scaled, so scaling just Kraken fully just moves the pounding point lower. But, 5 levels below cap is better than 20 levels I guess.
    Last edited by Serancha; 06-19-2015 at 11:32 AM.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

  2. The Following User Says Thank You to Serancha For This Useful Post:


  3. #2
    Senior Member Candylicks's Avatar
    Join Date
    Mar 2014
    Location
    OAW bed
    Posts
    4,468
    Thanks Thanks Given 
    661
    Thanks Thanks Received 
    2,592
    Thanked in
    1,018 Posts

    Default

    Quote Originally Posted by Serancha View Post
    I could live with that, and your post is well stated. However, I still don't see the point. New players have all the normal maps to run, plus all the tombs and kraken mines.

    When the game was new, elite was something people worked hard to get to, and worked harder to accomplish. The first time I went to elite Brackenridge Forest, it took me over 20 pots to kill the first group of mobs with a party. It was exhilarating. Like, wow there's a whole other game once you get to the end, this is awesome! We have a reason to keep going, working for gear and playing. The whole elite-for-noobs concept detracts from that.

    If they get to elite level and go to Brackenridge to find it super easy, when they hit the scaled maps they're cannon fodder because they expect it to be easy. Better to start as you mean to go on.

    However, if there's not enough loot to spread through all the elite maps, then this would be a logical option. Really though, your suggestion would just mean scaling one more group of maps. Nordr - Tindirin is already scaled, so scaling just Kraken fully just moves the pounding point lower. But, 5 levels below cap is better than 20 levels I guess.
    I totally agree with this. Why the heck aren't they scaling all the elites anymore? I also remember capping and THEN starting elite maps after and they were so hard! Now they aren't scaling them all and they simply serve as a purpose for people to run them for the LB with insane times. All elites need to scale up to reflect the new cap. It really is the only thing that makes sense to me.

  4. #3
    Senior Member ClumsyCactus's Avatar
    Join Date
    Sep 2013
    Location
    My bed, Sweden
    Posts
    1,902
    Thanks Thanks Given 
    914
    Thanks Thanks Received 
    442
    Thanked in
    275 Posts

    Default

    Quote Originally Posted by Serancha View Post
    I could live with that, and your post is well stated. However, I still don't see the point. New players have all the normal maps to run, plus all the tombs and kraken mines.

    When the game was new, elite was something people worked hard to get to, and worked harder to accomplish. The first time I went to elite Brackenridge Forest, it took me over 20 pots to kill the first group of mobs with a party. It was exhilarating. Like, wow there's a whole other game once you get to the end, this is awesome! We have a reason to keep going, working for gear and playing. The whole elite-for-noobs concept detracts from that.

    If they get to elite level and go to Brackenridge to find it super easy, when they hit the scaled maps they're cannon fodder because they expect it to be easy. Better to start as you mean to go on.

    However, if there's not enough loot to spread through all the elite maps, then this would be a logical option. Really though, your suggestion would just mean scaling one more group of maps. Nordr - Tindirin is already scaled, so scaling just Kraken fully just moves the pounding point lower. But, 5 levels below cap is better than 20 levels I guess.
    Now, I agree with you, Don't get me wrong...
    But has ANYONE ever Earned any gold to get decent gear to run elites from normal maps?
    Aside from lock-farming, Which they will remove right?,The Only normal Map Who gives decent payoff is to run normal wilds for teeth all day, and that would leave the elite core of the playerbase with ALOT of new stuff, and the people Who does not have so much gold with farming in one Map.

    Just want you to explain, even though I completely agree with pushing everything up to cap level, because, as you say, elites are not supposed to be able to be soloed by random Low level players.
    Last edited by ClumsyCactus; 06-19-2015 at 11:48 AM.

  5. #4
    Senior Member Serancha's Avatar
    Join Date
    Dec 2012
    Location
    Vancouver, Canada
    Posts
    4,217
    Thanks Thanks Given 
    1,047
    Thanks Thanks Received 
    2,889
    Thanked in
    1,042 Posts

    Default

    Quote Originally Posted by jinathedemo View Post
    Now, I agree with you, Don't get me wrong...
    But has ANYONE ever Earned any gold to get decent gear to run elites from normal maps?
    Aside from lock-farming, Which they will remove right?,The Only normal Map Who gives decent payoff is to run normal wilds for teeth all day, and that would leave the elite core of the playerbase with ALOT of new stuff, and the people Who does not have so much gold with farming in one Map.

    Just want you to explain, even though I completely agree with pushing everything up to cap level, because, as you say, elites are not supposed to be able to be soloed by random Low level players.
    If they are made easy and supplied with loot, then that loot will just be exploited by everyone - including the geared players.

    Better to have everything the same level and give the newly capped a reason to get geared. If they can get elite loot without getting geared, there is no reason to play and earn their way up.

    Most of us earned our mythic money in KM3 farming crates. Now that there are new crates, that should be possible again. Plus there is Tindirin, plus there is whatever the normal map thing is this coming season. There is no need for extra "easy" maps - we have enough of those already.

    Scaling the old elites would not change anything for new players. There is nothing they can make money on in those maps at this time anyways.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

  6. #5
    Senior Member Tatman's Avatar
    Join Date
    Jan 2015
    Posts
    899
    Thanks Thanks Given 
    288
    Thanks Thanks Received 
    502
    Thanked in
    236 Posts

    Default

    Quote Originally Posted by jinathedemo View Post
    Now, I agree with you, Don't get me wrong...
    But has ANYONE ever Earned any gold to get decent gear to run elites from normal maps?
    Aside from lock-farming, Which they will remove right?,The Only normal Map Who gives decent payoff is to run normal wilds for teeth all day, and that would leave the elite core of the playerbase with ALOT of new stuff, and the people Who does not have so much gold with farming in one Map.

    Just want you to explain, even though I completely agree with pushing everything up to cap level, because, as you say, elites are not supposed to be able to be soloed by random Low level players.
    Maybe they could put some eggs in some of the normal maps (normal Rage maps?) like they did in normal Nordr. Vixen eggs and especially Kelvin ones used to maintain a good price for a long time.

    p.s. Sorry, Serancha, for the offtopic lol.

  7. The Following User Says Thank You to Tatman For This Useful Post:


  8. #6
    Senior Member
    Join Date
    Aug 2014
    Posts
    785
    Thanks Thanks Given 
    106
    Thanks Thanks Received 
    429
    Thanked in
    251 Posts

    Default

    Quote Originally Posted by Tatman View Post
    Maybe they could put some eggs in some of the normal maps (normal Rage maps?) like they did in normal Nordr. Vixen eggs and especially Kelvin ones used to maintain a good price for a long time.

    p.s. Sorry, Serancha, for the offtopic lol.
    Yes put things like Dova eggs, Fritters, Sky, silver, lil bear eggs, frist eggs, Gyrm eggs etc etc.. Either in lower elites or normal maps. Come on STS freshen things up. Allow new ppl and under geared ppl to make some gold in the game.

    Have stuff drop like archon rings like maybe a good stat amulet or two like wild talisman or even 26/31 mythics. I'm just throwing out ideas here.

    For example you can create Kelvin's cousin Melvin where he panics instead of stunning and put him in Kraken blood hammer map.
    Last edited by Xorrior; 06-19-2015 at 01:32 PM.
    XORRIOR
    Warrior : Retired Legend
    Tour of Arlor 2015 : Overall #1

  9. The Following 2 Users Say Thank You to Xorrior For This Useful Post:


Similar Threads

  1. Elite maps for non-elite level players
    By Sheebatheone in forum AL Technical Issues and Bugs
    Replies: 2
    Last Post: 06-02-2014, 05:25 PM
  2. Loot not scaling properly in Elite Kraken dungeons
    By Energizeric in forum AL Technical Issues and Bugs
    Replies: 1
    Last Post: 04-19-2014, 02:47 PM
  3. bug: enable to unlock elite aquaducts, all other elite maps unlocked
    By tearacan in forum AL Technical Issues and Bugs
    Replies: 6
    Last Post: 11-20-2012, 06:02 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •