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    Quote Originally Posted by Froststorm View Post
    I understand what a auction is and you don't have have to explain it to me because I'm not 5 and i understand it's up to the seller but I'm not buying something that could cost less and instead of blowing all the money i just made but i know ur going to tell me to merch but the reason i don't is because of scammers and greedy people and basically dl has a lot of racketeering going on so when I said that it would be nice if items had their own individual price nobody would be cheated on anything they would get their money because it's fixed price and not some made up one
    Well I get what your trying to say but it's gonna be pretty awkward because if it's a fixed price that doesn't make it an auction ..you don't need to merch either ..all you have to do is just ask any experienced merch for prices then get your gold up and offer around that price so you wouldn't feel ripped off

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    Quote Originally Posted by mascotmullah View Post
    Well I get what your trying to say but it's gonna be pretty awkward because if it's a fixed price that doesn't make it an auction ..you don't need to merch either ..all you have to do is just ask any experienced merch for prices then get your gold up and offer around that price so you wouldn't feel ripped off

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    Actually fixed prices aren't awkward at all considering games from the mid-80s to early 90s did this kind of stuff all the time and btw the whole merching thing I've been there done that and didn't work for me

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    Quote Originally Posted by Froststorm View Post
    Actually fixed prices aren't awkward at all considering games from the mid-80s to early 90s did this kind of stuff all the time and btw the whole merching thing I've been there done that and didn't work for me
    I didn't know that fixed prices were a thing before tbh but in the end it's up to cinco and the rest of the team to decide

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    Design Department Cinco's Avatar
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    Quote Originally Posted by Froststorm View Post
    Actually fixed prices aren't awkward at all considering games from the mid-80s to early 90s did this kind of stuff all the time and btw the whole merching thing I've been there done that and didn't work for me
    I’m curious. What 80’s and 90’s games are you talking about? :-)


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    Quote Originally Posted by Cinco View Post
    I’m curious. What 80’s and 90’s games are you talking about? :-)


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    The Legend of Zelda, Golden Sun, the battle of wesnoth, Neverwinter Nights is not new but not old, Elder Scrolls 1 through 6 Dungeon Siege 1 and 2 Diablo SimCity Mario bros those are the only ones I can remember at the top of my head if I'm missing something please feel free to add

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    Quote Originally Posted by Froststorm View Post
    The Legend of Zelda, Golden Sun, the battle of wesnoth, Neverwinter Nights is not new but not old, Elder Scrolls 1 through 6 Dungeon Siege 1 and 2 Diablo SimCity Mario bros those are the only ones I can remember at the top of my head if I'm missing something please feel free to add
    Ah! I see. It's important to note that none of these examples have player-driven economies. It's actually quite common in single-player item / loot games to include purchase and item liquidation features as a measure of balance and a means for advancement. Less so in multiplayer games. Multiplayer games with player-driven economies are a whole other level of complexity ;-)
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    Quote Originally Posted by Cinco View Post
    Ah! I see. It's important to note that none of these examples have player-driven economies. It's actually quite common in single-player item / loot games to include purchase and item liquidation features as a measure of balance and a means for advancement. Less so in multiplayer games. Multiplayer games with player-driven economies are a whole other level of complexity ;-)
    Yea i know but i found the idea interesting

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