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    Forum Adept Deathshock's Avatar
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    Quote Originally Posted by nathanyc View Post
    ive got both.. its nice to have 2 taunts.
    generally taunt is more of a dodge buff for me and i use it as i engage a boss.

    as i mentioned before: i think beckon does some damage as well as stuns

    another interesting thing that seems to work for me (when grouping with fools that don't wait for the tank to engage before going balls out on dps) is stomp, beckon , stomp ... ping pong the boss around. its pretty funny too when you see it
    But in terms of the ability to aggro and hold aggro does beckon have any advantage over taunt. Because if it doesn't taunt is a much better skill in my opinion because of the dodge it gives. Beckon only does damage when it stuns a monster.
    Deathshock: Level 30 Warrior

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    Junior Member iNFaMous's Avatar
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    I have a problem with you portraying Post update Warriors as " Wow Overpowered "
    This is A key way to start a bandwagon which in turn will lead to a nerf.

    Warriors aren't overpowered, they just have had a considerate update which is very noticeable now due to their inability to do Anything previously.
    The update on a whole Turned us into what we are suppose to be, Tanks.
    This does not mean we are suddenly Overpowered, and as far as Damage goes, Archers still put out up to 2x more damage ( Crits & Range inc ) While Enchantresses do the best AoE & Healing.

    The Classes Now are Very Balanced, all thats needed is a few tweaks here and there.

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    Member Hurs's Avatar
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    Quote Originally Posted by iNFaMous View Post
    I have a problem with you portraying Post update Warriors as " Wow Overpowered "
    This is A key way to start a bandwagon which in turn will lead to a nerf.

    Warriors aren't overpowered, they just have had a considerate update which is very noticeable now due to their inability to do Anything previously.
    The update on a whole Turned us into what we are suppose to be, Tanks.
    This does not mean we are suddenly Overpowered, and as far as Damage goes, Archers still put out up to 2x more damage ( Crits & Range inc ) While Enchantresses do the best AoE & Healing.

    The Classes Now are Very Balanced, all thats needed is a few tweaks here and there.
    Trust me, I don't want a bandwagon of Warriors, a point that I made pretty clear in my other thread in General Discussion. The reason why I put it like that is because that is the way that a lot of people are perceiving the class right now. I am about to change that section anyway ^_^
    Goregrind - Warrior - Alterra
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    Senior Member Azrael's Avatar
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    Quote Originally Posted by iNFaMous View Post
    I have a problem with you portraying Post update Warriors as " Wow Overpowered "
    This is A key way to start a bandwagon which in turn will lead to a nerf.

    Warriors aren't overpowered, they just have had a considerate update which is very noticeable now due to their inability to do Anything previously.
    The update on a whole Turned us into what we are suppose to be, Tanks.
    This does not mean we are suddenly Overpowered, and as far as Damage goes, Archers still put out up to 2x more damage ( Crits & Range inc ) While Enchantresses do the best AoE & Healing.

    The Classes Now are Very Balanced, all thats needed is a few tweaks here and there.
    I think huts is right, warriors are a little to strong now. The only reason for this though is how little damage warriors take. My level 22 is already tanking lost expedition with ease... And Hurs doesn't even need heals half the time when we play, almost none at all. Any class that can solo a full lost expedition map with 10 health pots is to strong in my opinion. Really though, it's only the armor that's making warriors too beefy. the game makes it so a warrior goes from taking 30 damage to taking 2 damage within 5 armor points.

    Lastly the classes aren't really balance until enchantress gets the same attention warriors just got.

    Ogrim-lvl 50-Ursan Alta-lvl 45-Enchantress Broke-lvl 45-Avian
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    Member Hurs's Avatar
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    Keep in mind though, Az, that a new campaign is on the horizon ^_^ Hopefully they will beef up the campaign with harder enemies and better loot drops instead of constantly juggling three glass balls.
    Goregrind - Warrior - Alterra
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    http://venom.forumn.net/index.htm

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    Junior Member iNFaMous's Avatar
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    Quote Originally Posted by Azrael View Post
    I think huts is right, warriors are a little to strong now. The only reason for this though is how little damage warriors take. My level 22 is already tanking lost expedition with ease... And Hurs doesn't even need heals half the time when we play, almost none at all. Any class that can solo a full lost expedition map with 10 health pots is to strong in my opinion. Really though, it's only the armor that's making warriors too beefy. the game makes it so a warrior goes from taking 30 damage to taking 2 damage within 5 armor points.

    Lastly the classes aren't really balance until enchantress gets the same attention warriors just got.
    Warriors =/= Taking little damage
    This is what we do, we take less damage while sacrificing our attack.
    If it were an Archer or Enchantress running through Lost Expedition with Ease there is obviously a problem. But Warriors are suppose to survive, thus they can go to higher places earlier.

    In reverse to this statement, My lvl 30 Warrior has still taken 300+ Crits with Evade / Taunt Dodge buffs Aswell as Iron blood on.

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    Senior Member Azrael's Avatar
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    Quote Originally Posted by iNFaMous View Post
    Warriors =/= Taking little damage
    This is what we do, we take less damage while sacrificing our attack.
    If it were an Archer or Enchantress running through Lost Expedition with Ease there is obviously a problem. But Warriors are suppose to survive, thus they can go to higher places earlier.

    In reverse to this statement, My lvl 30 Warrior has still taken 300+ Crits with Evade / Taunt Dodge buffs Aswell as Iron blood on.
    Taking the random huge crit happens, but it is very rare. Second off, there is no balance to the damage system atm. My warrior consistently takes around 2-5 damage or 0 damage, or they just miss, fromt he majority of mobs in LE. Obviously warriors should take less damage, but it should be consistent. It should be that warriors take almost no damage all the time, then randomly get 1 shotted by a boss and his friends from out of no where.
    I realize that you have been defending warriors from undue "over powered" criticism, but the the damage armor and stat system is still flawed. Obviously new expansions will come out and the game will always be changing.

    Quote Originally Posted by IcyChaos View Post
    Im still using 20 potions when grouped in Lost Expedition. The reason I am consuming so many is I am getting very good at trying to keep agro on me at all times. The reason Im using so much health is because the bosses are actually attacking me. You want to talk about nerfing? There really is no reason a warrior should be involved in boss fights because of the damage the bosses do. Its best to keep them rooted by archer or enchanter the whole time. Essentially, Warrior is useless most of the time. Game needs some serious balancing because groups can easily destroy any dungeon without a tank. Most MMORPG's require a class to soak the damage, or the dungeon crawl wouldn't be effecient enough to go for or give them a reason to wait for a tank. Is there any reason a group would actually wait for a tank? or find a game with a tank? I don't think so. Im sick of everyone comparing classes due to their Solo ability. If the game was balanced, there wouldn't be a good reason to solo anywhere. It should be less effective then grouping. It isn't....

    Warriors are in no way useless as icychaos is trying to imply, and in a boss fight a warriors jobs is to tank the boss and maybe 2 other mobs, but not every single mob in the room. First off you should clear it out a bit first and second your party should be helping you. Tactics are still required for this game. Secondly the enchantress heal was buffed so they should be helping you, though many chanters have all but given up on hardcore healing atm.

    This game will improve with time, but making exaggerated claims either on the side of a class being to weak or to strong doesn't help anything. The reality is that we are quite literally beta testing this game in many respects. Give it time, play through things multiple times and in many ways, really think about your builds and your in game experiences, and try to be as honest and unbiased as you can when evaluating problems. Thats how we get a fun game.

    Ogrim-lvl 50-Ursan Alta-lvl 45-Enchantress Broke-lvl 45-Avian
    Venom Website: http://venom.forumn.net

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    Member ziae's Avatar
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    hi, the skill allocation u have, i assume u restat right? otherwise those default skills will be there.

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    Member Hurs's Avatar
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    Yep, I reset my skill points once I hit level 25 ^^
    Goregrind - Warrior - Alterra
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    Forum Adept Deathshock's Avatar
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    Quote Originally Posted by ziae View Post
    hi, the skill allocation u have, i assume u restat right? otherwise those default skills will be there.
    They definitely should get rid of this.
    Deathshock: Level 30 Warrior

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    Junior Member iNFaMous's Avatar
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    Quote Originally Posted by Deathshock View Post
    But in terms of the ability to aggro and hold aggro does beckon have any advantage over taunt. Because if it doesn't taunt is a much better skill in my opinion because of the dodge it gives. Beckon only does damage when it stuns a monster.
    Taunt is primarily a skill Most Warriors use for the added Dodge bonus now, its ability to actually Aggro the monsters and bring them to you is mediocre at best and they wont stay with you for long if you only use taunt & Stomp.

    Beckon however is a Forced Taunt, and the added stun means you can hold them with you which in effect is what Taunt Should do but currently doesnt.

    My Skill order before Going in is Evade > Taunt > Beckon > Stomp ( This will Easily get initial Aggro to put out 2-3 Additional Stomps while having a Good Dodge % )

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    hurs you needa settle down with all these guides. next your going to make a guide about making guides.

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    as a newbie, which stat should i pump first?

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    its kinda easy 1. buff self, 2 roar, beckon in to a wall or corner, 3 stomp, for mobs

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