Quote Originally Posted by Ellyidol View Post
Curious, in theory, slow type debuffs seem useless in this game due to almost all of the attacks being ranged. How is the slow useful? I haven't seen any type of melee weapon/mob, or any type of weapon that has closer range, could be wrong.
Some enemies fight melee, so to prevent taking hits I find it useful to cast Singularity to knock them back, then Graviton Slam. If the hit is successful, it takes longer for the target to get back into melee, hence reducing the damage you take. I also like to cast Gravity Well and Neutron Stomp prior to knocking them back. This means the target will take more damage from the Gravity Well debuff, and will be knocked down straight after, giving you time to knock them back out of their range without taking hits.