Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 52

Thread: Can rogues dodge skills?

  1. #21
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default

    We need to do testing with warrior then. All I know it that there was no dodge pop-up when sam terrify was failing on rogue.

  2. #22
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Madnex View Post
    We need to do testing with warrior then. All I know it that there was no dodge pop-up when sam terrify was failing on rogue.
    A pet's AA does not count as an attack in code. Sure, it damages you but it does not register as an entity killing your avatar (AA only). Therefore, something not recognized as a valid attack cannot show as dodge on the avatar overhead damage bar even though it may actually have been dodged.

    Proof:
    • Curse will not reflect any pet's AA damage.
    • SnS does not grant a kill/death when killed by poison pools.

    I could be wrong but this is my observation.
    Last edited by Zeus; 08-13-2014 at 11:38 PM.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  3. The Following User Says Thank You to Zeus For This Useful Post:


  4. #23
    Member
    Join Date
    Jun 2014
    Posts
    91
    Thanks Thanks Given 
    39
    Thanks Thanks Received 
    11
    Thanked in
    8 Posts

    Default

    That was a long battle, but the almighty god of thunder strikes a huge crit at Madnex and Instant. Will they come back? Or will Zeus finish them off.

  5. The Following User Says Thank You to Spellcheck For This Useful Post:


  6. #24
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default

    Curse actually does reflect but back to pet not character -- visible in Alphawolf. SnS doesn't register AA hit kills as its owner's for the same reason deaths from elon bow proc don't either; the healing/damaging pools act as mediators.

    More specifically, let's see Slag and Samael. Slag's terrify is linked to a small hit on AA activation. I do not believe that this hit can be dodged since I tested 50 times under razor and I didn't notice such a thing (~45% dodge). If the terrify works, a small fire-oriented damage DoT follows. Samael's panic is a bit different; it's not linked to any type of damage since it can't banish on PvP.

    In PvE, if you dodge the attack that is linked to a pull/push hit then you avoid the pull/push as well (Grimnr's axe throw/arena pumpkins). In PvP though, I have yet to witness either a push or a pull actually dodged, be that from Whims or Vixen.

    If that is proven to be possible then yes, there is a possibility that rogues can actually dodge Slag's terrify but for the reasons explained above, that would not be the case for Samael's panic.

  7. #25
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Madnex View Post
    Curse actually does reflect but back to pet not character -- visible in Alphawolf. SnS doesn't register AA hit kills as its owner's for the same reason deaths from elon bow proc don't either; the healing/damaging pools act as mediators.

    More specifically, let's see Slag and Samael. Slag's terrify is linked to a small hit on AA activation. I do not believe that this hit can be dodged since I tested 50 times under razor and I didn't notice such a thing (~45% dodge). If the terrify works, a small fire-oriented damage DoT follows. Samael's panic is a bit different; it's not linked to any type of damage since it can't banish on PvP.

    In PvE, if you dodge the attack that is linked to a pull/push hit then you avoid the pull/push as well (Grimnr's axe throw/arena pumpkins). In PvP though, I have yet to witness either a push or a pull actually dodged, be that from Whims or Vixen.

    If that is proven to be possible then yes, there is a possibility that rogues can actually dodge Slag's terrify but for the reasons explained above, that would not be the case for Samael's panic.
    Whims and Vixen have an attack that cannot be dodged. This is verified in patch notes

    As for curse, this is based on the premise that alpha wolf's shield and curse code is the same. Can you verify that it is or is not? If it is, then cool! I learned something new!

    As for Samael, to disprove my theory, do this test: record Samael's AA 50x on a warrior and then 50x on a rogue. If it can be dodged, the numbers will speak for themselves.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  8. #26
    Member
    Join Date
    Jun 2014
    Posts
    91
    Thanks Thanks Given 
    39
    Thanks Thanks Received 
    11
    Thanked in
    8 Posts

    Default

    Zeus has just challenged the almighty Madnex to a test!! Will she do it? Instant humor is not even bothering to battle these 2 huge titans. It's all up to Madnex now. The faith of the argument lies up to Madnex. Who will win?

  9. The Following User Says Thank You to Spellcheck For This Useful Post:


  10. #27
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default

    Quote Originally Posted by Zeus View Post
    Whims and Vixen have an attack that cannot be dodged. This is verified in patch notes

    As for curse, this is based on the premise that alpha wolf's shield and curse code is the same. Can you verify that it is or is not? If it is, then cool! I learned something new!

    As for Samael, to disprove my theory, do this test: record Samael's AA 50x on a warrior and then 50x on a rogue. If it can be dodged, the numbers will speak for themselves.
    That's what I'm planning to do when I get some free time. You could help with the tests yourself too.

  11. The Following User Says Thank You to Madnex For This Useful Post:


  12. #28
    Member
    Join Date
    Jun 2014
    Posts
    91
    Thanks Thanks Given 
    39
    Thanks Thanks Received 
    11
    Thanked in
    8 Posts

    Default

    So tense! Madnex accepted it but she says she will only do it on her free time. Madnex challenged Zeus back to do a test himself. Is Zeus low on Stamina or is he too lazy? Find out here!

  13. #29
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Madnex View Post
    That's what I'm planning to do when I get some free time. You could help with the tests yourself too.
    Do you have free time now? I'll download the app.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  14. #30
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default

    Test results comparing Samael's terrify used on Rogue (45.56% dodge) and used on Warrior (5.22% dodge):

    27-29


    Conclusion, dodge does not assist rogues against movement-impairing pet Arcane Abilities.

    Zeus nab.
    Last edited by Madnex; 09-02-2014 at 09:47 AM.

  15. The Following User Says Thank You to Madnex For This Useful Post:


  16. #31
    Senior Member Ishtmeet's Avatar
    Join Date
    Oct 2013
    Location
    India
    Posts
    1,677
    Thanks Thanks Given 
    340
    Thanks Thanks Received 
    427
    Thanked in
    187 Posts

    Default

    Quote Originally Posted by Instanthumor View Post
    No you can't...
    You can dodge FB stuns and that's why rogue don't get stunned sometimes

  17. #32
    Senior Member Ishtmeet's Avatar
    Join Date
    Oct 2013
    Location
    India
    Posts
    1,677
    Thanks Thanks Given 
    340
    Thanks Thanks Received 
    427
    Thanked in
    187 Posts

    Default

    Quote Originally Posted by Madnex View Post
    Test results comparing Samael's terrify used on Rogue (45.56% dodge) and used on Warrior (5.22% dodge):

    27-29


    Conclusion, dodge does not assist rogues with movement-impairing pet Arcane Abilities.

    Zeus nab.
    *Slapped Zeus's face*
    GG

  18. #33
    Senior Member Instanthumor's Avatar
    Join Date
    Jun 2013
    Location
    The Big Island
    Posts
    3,928
    Thanks Thanks Given 
    379
    Thanks Thanks Received 
    701
    Thanked in
    387 Posts

    Default

    Quote Originally Posted by Ishtmeet View Post
    You can dodge FB stuns and that's why rogue don't get stunned sometimes
    You can't dodge a fireball stun.

  19. #34
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default

    Quote Originally Posted by Ishtmeet View Post
    You can dodge FB stuns and that's why rogue don't get stunned sometimes
    Tested with instanab, didn't look like rogue can dodge Fireball stun. I can come online and show you if you want. Or I can just farm you in TDM. Both work. XD

  20. The Following User Says Thank You to Madnex For This Useful Post:


  21. #35
    Senior Member Serancha's Avatar
    Join Date
    Dec 2012
    Location
    Vancouver, Canada
    Posts
    4,217
    Thanks Thanks Given 
    1,047
    Thanks Thanks Received 
    2,889
    Thanked in
    1,042 Posts

    Default

    There was a big deal about 6 months ago when people realized rogues can't dodge skills in pvp, making our highest stat useless. I am honestly surprised this was being debated since it's been known for so long.

    Nice job testing though Madnub
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

  22. #36
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by Madnex View Post
    Test results comparing Samael's terrify used on Rogue (45.56% dodge) and used on Warrior (5.22% dodge):

    27-29


    Conclusion, dodge does not assist rogues with movement-impairing pet Arcane Abilities.

    Zeus nab.
    Gg, Madnab. I can still farm you in 2v2 though!

    @Sera
    Rogues can't dodge skills but stuns are not skills which is why it was being debated.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  23. #37
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default

    T.T Fb stun and then rogue combo. I'll blame the glitched razor.

  24. #38
    Banned Endkey's Avatar
    Join Date
    Nov 2013
    Posts
    1,374
    Thanks Thanks Given 
    302
    Thanks Thanks Received 
    280
    Thanked in
    166 Posts

    Default

    Just a game guys...is all this testing really necessary? if i die of a tooo long stun or any sort of thing.i call it fate and accept the death lol...btw its not u who shud be testing these things constantly..and it shudnt be madnab who has to make threads of bugs..its the job of the devs to find the probs..

  25. #39
    Senior Member
    Join Date
    Apr 2013
    Posts
    570
    Thanks Thanks Given 
    85
    Thanks Thanks Received 
    99
    Thanked in
    36 Posts

    Default

    If rogue can dodge fb stun, then it should dodge axe pull as well, but I never saw this. Anyway, I don't play mage a lot (although, planning on making a l32 twink), so I can't say for sure if rogues can dodge skills' side effects, or not. After all, rogues can dodge autos, which negates nearly 1/5-1/4 of our total damage output.

  26. #40
    New Member
    Join Date
    Aug 2014
    Posts
    2
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    GM can you make a new character please

Similar Threads

  1. [Suggestion] Dodge Passive Skills
    By extrapayah in forum AL Suggestions
    Replies: 4
    Last Post: 02-27-2014, 03:24 AM
  2. What if you could dodge skills.
    By Solid in forum AL General Discussion
    Replies: 14
    Last Post: 01-30-2014, 01:45 AM
  3. Future: Rogues with 100% dodge?
    By hotpimp in forum AL General Discussion
    Replies: 11
    Last Post: 03-24-2013, 04:37 AM
  4. skills that work and skills that don't (taking a guess)
    By FallenOne in forum DL General Discussion
    Replies: 8
    Last Post: 09-06-2012, 09:09 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •