Results 1 to 20 of 169

  Click here to go to the first Dev post in this thread.   Thread: Official Feedback - Honor PVP (Phase 1)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1.   Click here to go to the next Dev post in this thread.   #1
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,502
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,156
    Thanked in
    3,190 Posts

    Default

    Good feedback! Please keep it coming.

    - On the issue of Mana: agreed. I've got an update that increases the amount of mana for Rogues and Warriors (such that they can rotate through a full complement of skills multiple times before needing to refresh their mana - like Sorcerers can currently do).
    - On the issue of Speed: let's take it slowly here (pun intended). I will add a small increase. Something in the neighborhood of +25% (plus the % you can get via Passive plus the multiplier you can get from Honor Guapo) improves the fun factor without throwing off the balance between spell ranges and cool-down periods. I'll reevaluate the movement speeds once we've had more feedback from the PvP community and more clash data to analyze.
    - On the issue of Pets: I love the idea of adding variety with companions... but much like the speed adjustments, I want to table this right now and return to it after we've made a few successful iterations on the equipment statistics balance :-)
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. The Following 5 Users Say Thank You to Cinco For This Useful Post:


  3. #2
    Senior Member
    Join Date
    Aug 2016
    Posts
    1,078
    Thanks Thanks Given 
    44
    Thanks Thanks Received 
    324
    Thanked in
    195 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Good feedback! Please keep it coming.

    - On the issue of Mana: agreed. I've got an update that increases the amount of mana for Rogues and Warriors (such that they can rotate through a full complement of skills multiple times before needing to refresh their mana - like Sorcerers can currently do).
    - On the issue of Speed: let's take it slowly here (pun intended). I will add a small increase. Something in the neighborhood of +25% (plus the % you can get via Passive plus the multiplier you can get from Honor Guapo) improves the fun factor without throwing off the balance between spell ranges and cool-down periods. I'll reevaluate the movement speeds once we've had more feedback from the PvP community and more clash data to analyze.
    - On the issue of Pets: I love the idea of adding variety with companions... but much like the speed adjustments, I want to table this right now and return to it after we've made a few successful iterations on the equipment statistics balance :-)
    Appreciate this thank you. I hope we can reach at least 50%-100% movement speed by the end of the test.

Similar Threads

  1. Replies: 62
    Last Post: 04-30-2019, 04:43 PM
  2. The Arena of Honor - Call for Balance Feedback
    By Cinco in forum PL Player vs. Player
    Replies: 52
    Last Post: 07-02-2018, 10:08 PM
  3. Feedback for honor set
    By Zuxer in forum PL General Discussion
    Replies: 3
    Last Post: 06-14-2018, 04:55 PM
  4. <Honor And Integrity> Official Thread
    By TheGoodGuys in forum AL Guilds
    Replies: 12
    Last Post: 07-04-2017, 07:24 AM
  5. <Honor And Integrity> Official Thread
    By TheGoodGuys in forum AL Guilds
    Replies: 0
    Last Post: 01-22-2017, 03:58 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •