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Thread: Guide to Advanced Mechanics in PL: DPS, Crits, etc.

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    It'd be interesting to try to track dodges and misses in PvP. Mainly to possibly confirm that there is some kind of hit % cap (in Close Encounters etc.). Perhaps such a cap wouldn't exist in PvP and the Hit% vs Dodge% would become truer?

    For clarification: as far as I can tell, Dodge (and Crit) are supposed to be percentages, right?
    I know on the left side stats it doesn't show as such, but they do show up as percentages in Dex Armor and increase the stats accordingly.
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    Quote Originally Posted by drewcapu View Post
    It'd be interesting to try to track dodges and misses in PvP. Mainly to possibly confirm that there is some kind of hit % cap (in Close Encounters etc.). Perhaps such a cap wouldn't exist in PvP and the Hit% vs Dodge% would become truer?

    For clarification: as far as I can tell, Dodge (and Crit) are supposed to be percentages, right?
    I know on the left side stats it doesn't show as such, but they do show up as percentages in Dex Armor and increase the stats accordingly.
    If anyone is willing to provide results with the sample size n = 200 that would be nice. I only twink PvP and do not wish to ruin my main char's PvP ratio.

    And yes, Crits are tested to be set percentages. I never tested Dodge out, but I would lean towards percentages as well. May test it out in the near future.

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