I believe the Dex addition is already factored into the equation and that the "mysterious set increase" is due to extra bonuses. I'm more inclined to believe this because DEX doesn't affect dodge, STR does.
Look at this example of the Void Set:
Wearing Wraith Void + Jacob's Void only:
2 274 1 125 14 10 501 5 500 4 49-55 44 71
Highlighting Mega Blaster Void (not equipping):
2 285 1 133 16 13 501 6 500 6 168-213 191 77
Equipping Mega Blaster Void (completing the set):
2 285 1 140 21 14 501 8 500 9 180-225 202 82
Void Bonus expected: +5% Hit, +5% Crit, +2 H/s, +2 M/s, +10 Damage, +5 Armor according to Yanis' thread
Void Bonus given: +7% Hit, +5% Crit, +1 Dodge, +2 H/S, +3 M/s, +12 Damage, +5 Armor
Dodge is increased, and M/s (which is affected by INT, and INT wasn't raised at all) increased, but these aren't affected by increases in DEX at all.
Example of the Cyber set:
Wearing Cyber Skull Void + Cyber Armor Void only:
2 274 1 125 14 10 501 5 500 4 49-55 44 75
Highlighting Cyber Blaster Void (but not equipping):
2 285 1 133 16 13 501 6 500 6 174-219 197 81
Equipping Cyber Blaster Void (completing the set):
2 285 1 135 16 14 501 7 500 6 183-228 205 84
Cyber Bonus expected: +2% Hit, +1% Dodge, +1 H/s, +9 Damage, +3 Armor (source)
Cyber Bonus given: +2% Hit, +1% Dodge, +1 H/s, +9 damage, +3 armor
Here, Cyber checks out with its expected value (had nothing to do with 11 dex increase).
Conclusion:
> Sunblessed Archer set is inaccurate
> Void set bonuses were updated at some point
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