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    Forum Adept SuperGotenks's Avatar
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    Quote Originally Posted by Cinco View Post
    [BOW]
    Reducing the area of effect for the bow proc sounds reasonable. I think it should be ~50% smaller.
    Ability range should remain at 13 but the proc rate should be dropped back down to where it was last week.

    [WAND]
    Speed buff should return but at a lower amount (instead of +60% speed, add +30% speed).

    Discuss.
    I think the proc rate for the bow should be reduced, but not down to an extent of where it was last week when it barely procced. Again, as sad as it is, the bow and many other sets are heavily proc reliant, determining who wins a fight. An alternative to this could be strongly nerfing procs and boosting skill damage (by a lot) for all classes. Additionally, the bow set has really low armor, so it can be nuked quite easily.

    On a side note, I’d like to discuss what changes can be done to fix the bear class. In team fights, bears excel and are essential to winning PvP games. However, an issue arises when fighting 1v1. For instance, bears do seem to have a variety of measures to keep their target grounded, but it seems as if they dont hit hard enough within that stun window, inevitably allowing them to get nuked down. In addition, coupled with the bear class, the Tyben sword’s proc is utterly useless. This is a good opportunity to buff the sword, which will lead to bears utilizing it more often (as was the initial intention). Furthermore, in addition to randomly spawning pools and execute proc, the sword should have an armor break effect, allowing for bears to have the “crushed” combo, and should also have an increase in damage. A lifesteal aspect that the dagger has could also be implented to increase survivability.
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  2.   Click here to go to the next Dev post in this thread.   #2
    Design Department Cinco's Avatar
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    Quote Originally Posted by SuperGotenks View Post
    I think the proc rate for the bow should be reduced, but not down to an extent of where it was last week when it barely procced. Again, as sad as it is, the bow and many other sets are heavily proc reliant, determining who wins a fight. An alternative to this could be strongly nerfing procs and boosting skill damage (by a lot) for all classes. Additionally, the bow set has really low armor, so it can be nuked quite easily.

    On a side note, I’d like to discuss what changes can be done to fix the bear class. In team fights, bears excel and are essential to winning PvP games. However, an issue arises when fighting 1v1. For instance, bears do seem to have a variety of measures to keep their target grounded, but it seems as if they dont hit hard enough within that stun window, inevitably allowing them to get nuked down. In addition, coupled with the bear class, the Tyben sword’s proc is utterly useless. This is a good opportunity to buff the sword, which will lead to bears utilizing it more often (as was the initial intention). Furthermore, in addition to randomly spawning pools and execute proc, the sword should have an armor break effect, allowing for bears to have the “crushed” combo, and should also have an increase in damage. A lifesteal aspect that the dagger has could also be implented to increase survivability.
    Team fights are the only reasonable focus. With the number of levels, skills, equipment varieties and enchantments, 1v1 is an untenable matrix for one Designer. Sorry to say.
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    Banned Draebatad's Avatar
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    Quote Originally Posted by Cinco View Post
    Team fights are the only reasonable focus. With the number of levels, skills, equipment varieties and enchantments, 1v1 is an untenable matrix for one Designer. Sorry to say.
    That's unfortunate. :/

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    Blogger Buchmeister's Avatar
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    Quote Originally Posted by Cinco View Post
    Team fights are the only reasonable focus. With the number of levels, skills, equipment varieties and enchantments, 1v1 is an untenable matrix for one Designer. Sorry to say.
    Soooooooooooomebody wants to do away with 1v1s so he doesn't have to lose ;););)

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    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by Cinco View Post
    Team fights are the only reasonable focus. With the number of levels, skills, equipment varieties and enchantments, 1v1 is an untenable matrix for one Designer. Sorry to say.
    This.

    I would MUCH rather emphasize the team play. 1v1 is certainly not the most balanced, but team play has been quite fun.

    @Cinco, in response to the procs you just asked about – I agree with the tweaks you proposed for the bow. I disagree, however, that a speed bonus return for the wand proc. I have been able to play a lot of capture the flag and FFA games, and the speed just makes it awkward and annoyingly unpredictable, only eliminating the strategic element.

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    Senior Member 3pc's Avatar
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    Quote Originally Posted by Cinco View Post
    Team fights are the only reasonable focus. With the number of levels, skills, equipment varieties and enchantments, 1v1 is an untenable matrix for one Designer. Sorry to say.
    Maybe its just best to remove procs in all from PvP?

    ELITE

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    Quote Originally Posted by 3pc View Post
    Maybe its just best to remove procs in all from PvP?
    Seems a little extreme. Give the devs a chance to make them work to the approval of the majority first?

    Regardless of the above statement by Cinco, I will remain optimistic that eventually there will also be satisfaction for both team and 1v1 fights during the 105 cap.

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    Keep procs much it add more strategy to pvp. Was kind of boring having to pvp with bow or wand on every class. Kite and auto attack zzz. Now it’s like kite proc maybe a root effect to set up a team combo

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