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  Click here to go to the first Dev post in this thread.   Thread: Weekly Community Update | April 27th, 2016

  1. #61
    Senior Member ilhanna's Avatar
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    Quote Originally Posted by Justg View Post
    Yes on all counts.
    A couple of more questions. Do the ER chests drop in addition to elite boss's primary drop (which includes elite chests), in lieu of elite chests, or as reroll from elite chests?

    And how are things coming along with the boss bounty scheme?

  2.   Click here to go to the next Dev post in this thread.   #62
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by ilhanna View Post
    A couple of more questions. Do the ER chests drop in addition to elite boss's primary drop (which includes elite chests), in lieu of elite chests, or as reroll from elite chests?

    And how are things coming along with the boss bounty scheme?
    I believe they drop in lieu of (and much more commonly) but they are still working out the tables. Boss Bounty system is still in design, a couple of other ones will come out before that.
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  3. #63
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    Any chance of having an npc where we can trade Set amulet to a different class?

    Thanks


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  4. #64
    Junior Member Ovacal's Avatar
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    I hope you can find a great solutions from pvp goodluck! Rogue #killer. warrior #support. mage #for rogue.

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    Quote Originally Posted by Mouly View Post
    I'm not sure I did it correctly since I used PS visually and not SPSS statistically (LOL), but the graph is now a 100% stacked bar graph. Each class kills rogues 50%, sorcerers ~30% and warriors ~20% of the time. I'm assuming that in the perfect world it would be distributed with each class at 33% instead. This means warriors should be nerfed and rogues buffed.

    Attachment 150621
    Or it indicates that as a mage i encounter twice as many rogues as I do warriors and have an equal probability of killing either... in which case the graph will look identical after the nerf.

    Correct me if my logic is flawed

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  7. #66
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    Quote Originally Posted by extrapayah View Post
    any chance for getting elite journeyman vanity inside elite runners chests? hehehehe, i hope their visual is good though
    Nuoooo, it is a special vanity. But since you are running elite all the time and more that 99% of the game population I think sts should reward you the vanity anyway

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    oh didnt read the kits are not tradable.thanks sts.
    Last edited by meidei; 04-27-2016 at 05:52 PM.

  9. #68
    Senior Member Kaziscate's Avatar
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    We finally get to have homes now?


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    Great new stuff. Also thanks for the shout out to Elite Runners!

  11. #70
    Senior Member Lawpvp's Avatar
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    Quote Originally Posted by intizamfamily888 View Post
    If you take a look at the twinks tanks won't have any vs ability anymore. It was already so hard to kill rogues with high armor and hp and now its getting even worse. I think for rogues this reduction won't change alot since they can crit so much and very high. So for me it's a nerf for mages and tanks mostly

    Gesendet von meinem ASUS_Z00AD mit Tapatalk
    so after years of warriors being overpowered in twinks now they wont be. And considering tanks are the only class with infinite mana, they should be fine in vs

  12. #71
    Forum Adept Kingslaughter's Avatar
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    Bring back the kdr...theres no heat in pvp rite now....many my guildmate not login bcos of this
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    Senior Member Bunny♥'s Avatar
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    Farm to loot gears and good pet eggs... I miss those days!

    cute is just my cover

  14. #73
    Senior Member Vixenne's Avatar
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    Yay to homes!

    And even more excited for elite grinding

  15. #74
    Senior Member Avaree's Avatar
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    Quote Originally Posted by extrapayah View Post
    any chance for getting elite journeyman vanity inside elite runners chests? hehehehe, i hope their visual is good though
    Just no to the above...

    New vanites instead, let what was be, and welcome new!
    Avy
    12-2012

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  17.   Click here to go to the next Dev post in this thread.   #75
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by Kingslaughter View Post
    Bring back the kdr...theres no heat in pvp rite now....many my guildmate not login bcos of this
    We're getting a handle on balance, so we have removed the KDRs for now. Your guildies should come help us figure it out instead of not logging in.
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  19. #76
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    Quote Originally Posted by Kingslaughter View Post
    Bring back the kdr...theres no heat in pvp rite now....many my guildmate not login bcos of this
    Tell them to log in and play... more players = more accurate data = more appropriate response from devs = happiness and fun for everyone!!!

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    I'm guessing it's a house system where u keep pets and things maybe grow crops or something

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    +1 to justG for response after business hours

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  22. #79
    Forum Adept Luciano Lobo's Avatar
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    Why would I want two sets of chairs and tables in my house? Maybe a couch and a TV or magic mirror TV (this space could be more outside of the main theme of the game wich has no techs)? Some greenery and pots? Love this new implementation!!! :-) and now PvP is turning into more strategiclly moves and builds. Great changes in the game congratulations!

  23. #80
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    Would it be better for the reduction in damage to be scaled to level? Because at twink PvP I would assume that the fights are already slow enough due to the low damage/mana/crit levels.

    I propose something similar to how our damage passive was changed, to implement a base damage reduction that increases with the level of the toon. For example, my toon has a displayed damage of 1091 with a full dex build and all relevant passives maxed (int/dex/crit/dmg), and with Nekro equipped. In PvP this drops to about 850 when the 10% damage nerf was applied to rogues. At this damage level I could still kill a non-jugged tank or unshielded mage quickly. Note that due to the PvP damage nerf before, I lost about 340 in total damage by entering a PvP map. That would be almost 28% of damage lost before last week's changes.

    According to limited calculations, a base damage reduction of 0.8 to 0.9 would bring the damage of rogues down to about the level it was during the previous rogue damage nerf. The difference is that applying it like this would still allow pet and other percentage passive bonuses to affect damage normally. Also I feel this might be more friendly to twink levels as the amount of damage they would lose is low due to it being scaled to level.

    I think the current problem is that at endgame, the damage for all classes is so high that everyone dies in a blink of an eye and (as people have rightfully pointed out) there is little room for strategy. However I don't believe at twink levels there needs to be such a fierce nerf in damage because the game is already slowed by their lack of damage and crit. Would appreciate comments because my experience with twink PvP is extremely limited, and comes mostly from what I've been told by people who are experienced twink lvl PvPers. Thanks all
    Why do we fall? So that we can rise again.

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