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    Yep. Add me in for the Targeting request. It makes some fights way more difficult to deal with because you can't change targets. Enemies always shuffle, in this game, so normally the auto-target set by the attack button targets an enemy with which you don't want to target. Mostly because the one that is in formation to spot you and attack you, is someone else. Then you're knee deep in enemies you can't even attack because you can't target them.

    Now if there's an exploit reason for removing the ability to manually target, I would say one workable solution is to allow players to disengage their current target. Kind of like a stop attack, stop target function, so they can start attacking again with the next auto-target. That'll help alleviate the issue of being stuck, not able to target the nearest threat when the original target decides to move on its way (and your character can only attack that one), and the new big threat is now upon you. A disengage ability would allow a new attack to start and target this better threat now that it's the new closest enemy.
    Last edited by foiden; 05-29-2010 at 09:22 AM.

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    CTO asommers's Avatar
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    Quote Originally Posted by foiden View Post
    Yep. Add me in for the Targeting request. It makes some fights way more difficult to deal with because you can't change targets. Enemies always shuffle, in this game, so normally the auto-target set by the attack button targets an enemy with which you don't want to target. Mostly because the one that is in formation to spot you and attack you, is someone else. Then you're knee deep in enemies you can't even attack because you can't target them.

    Now if there's an exploit reason for removing the ability to manually target, I would say one workable solution is to allow players to disengage their current target. Kind of like a stop attack, stop target function, so they can start attacking again with the next auto-target. That'll help alleviate the issue of being stuck, not able to target the nearest threat when the original target decides to move on its way (and your character can only attack that one), and the new big threat is now upon you. A disengage ability would allow a new attack to start and target this better threat now that it's the new closest enemy.
    Tapping on your character will untarget. As mentioned earlier, PvE tap targeting is broken, but it works as intended for PvP.

    -ALS

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    Quote Originally Posted by asommers View Post
    Tapping on your character will untarget. As mentioned earlier, PvE tap targeting is broken, but it works as intended for PvP.

    -ALS
    Thanks. That's a helpful solution, for now.
    Last edited by foiden; 05-30-2010 at 03:00 AM.

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