thanks for useful informations
thanks for useful informations
i agree with this. tested both build ugg and kenoon build. i find kenoon build are at least better in terms of versatile and complexity. but i still prefer WM CS, HOR, Veng, might consider replacing...
22995
heres my warrior. focuses solely on tanking alone. taunts and heals no attack skills. works well with my guildmates and everyone is happy having to consume less pots lol :D
add me in game if...
with the new legendary chest items I have more HP and dodge, but mana is a problem..have less than 150.
dodge reaches 50.5% and close to 3k HP
I've got both... only class for elite solo play is rogue... which is fail by sts for making solo elite possible. It's dumb that a team can't compete for time against a solo.
Yeah man I know you mentioned it on another post. Honestly I base my info on tons of runs everywhere (Watchers, Kraag Tombs, Haunted, Common Elite Maps) with parties ranging from some of the top...
I think a Warrior should be a tank no matter what build set-up (just depends on the skill of the player). His main job is to divert the mobs attantion to him (currently is pretty much hard to do with...
Axe Throw is not interrupting anything. Using it in my rotation together with Windmill, Jugg and HoR.
I find this passive defensive build to be rather ineffecient in terms of both personal rewards and time. I have tried the path of pure tanking, that is, applying the most amount of armor and using...
Without going into too much detail, the general concept of armor in Arcane Legends is the more you have the better your damage reduction is. A very simplistic example would be something like if you...
Sounds awesome!
May I ask, since this party setup has no mage to heal mana and decurse (which will increase dmg for dps classes and put a warrior with less dps skills like your build at a...
Really good guide!
I especially appreciate that you didn't take the easy way out on the gear selection. It's super easy to say you need a 500K gear setup to tank effectively, so thanks for not...
To be fair, I think Kenoon was merely stating his personal opinion on the skyward smash vs windmill issue, which I feel is fairly contentious with peeps from both camps touting their own choice as...
well most imp is ur skill dmg. u should hav atleast 200%+ bonus dmg. more bonus dmg % greater healing of HoR skill nd greater skill dmg. base dmg should b 70+
I like windmill snare as a tool to keep mobs tight fer my mages n rogues. Btw it procs every full charge. So to recap...
Chest vs sky for stun factor= chest
Wind vs sky for mob control=wind...
i choose windmill over hammer coz hammer is slow nd unidirectional nd hard to aim. whereas windmill we can go any direction. well it hit 3 targets max bt moving at all direction it can hit many...
Hi nice thread! Thanks for sharing :) I agree with most of what you mentioned. Personally I use an almost exact copy of your tank build #3 (chest splitter, axe, vengeful) But where I differ is...
I use both of them. But there is one huge difference in the two skills. And it is in the taunt skill. When you use the horn of renew it taunts nice right on the beginning of the power. When you use...
healing over time is fundamentally more beneficial that burst hps. 2 secs may seem small but when you've COMPLETLY negated damaged from the swings of a horde of mobs its priceless.
without any...