Originally Posted by
GoodSyntax
I sympathize with you. It just seems that elites are evolving into a one-hit fest, with every subsequent new elite release (tindirin, arena and soon tombs) all about killing you and forcing you to revive with plat or ankh.
At least if you are swarmed with a dozen mobs and DPS'ed to death, you can understand, because at least there is a strategy to get out of that.
There is no strategy behind being one-hit.
Beyond that, Legendaries can succeed in elites. Up until last season, I didn't have a single mythic or arcane item; yet I was competent enough to run. Yeah, you end up dancing on the razors edge between life and death, but a good player is a good player, regardless of gear. Top gear may shave off seconds or even a minute off of a run, but don't think that it makes you inferior. I've encountered plenty of top geared players that were so bad in elites it boggled the mind.
The major difference is that the Legendary and/or non-wealthy player runs defensively, while "whales" if you will, run offensively. One is a bit slower, but safer, the other puts value on time over gold/plat. It's merely a matter of play-style and what you put a priority on.
If I am running with elixirs, expect a full offensive onslaught where I willingly place myself into danger, just so I can kill and complete the map faster. If I am running pure, I tend to be a tiny bit safer, but still somewhat reckless. It's all a matter of knowing what you can handle, knowing the topology of the map and the mobs you can tank. For instance, I KNOW I can tank the spiders in Caves, but Shamans, snakes and scorns I cannot. So I have no issue fighting in the middle of a pack of spiders, but I am a bit cautious when facing the shaman, since I know his stomp will one-hit me.