Originally Posted by
legendfb
Only one thing, i.e. pvp balance, I'll try to put few points that could really balance pvp specially endgame pvp, considering it won't take much time to implement in game or it would cause big changes as techno replied in my earlier thread that, devs are not gonna change bigger nobs of the game.
(Endgame pvp focused)
1> The base points required to equip gears should be increased, atleast by 35-45%. also i found inconsistancy in this behaviour, i.e
L55 pink gears need ~ 120 base points similary
L61 .................... ~ 138 ..
L66 ...... ~ 148 ..
L71 ..... ~ 145 ...
This cap base point requirement is less nerly 382 points to spend and 157 need to equip any pink gear, anyway peoples need to put less point to equip non class specific gears and having few advantage that they must not have for example a full str gear (and rest dex point maxed) with hit% > 100, consequece is obviously toward unbalanced peoples need less knowledge in mechanics and learning to spam their skills. the points must be distributed in a way that for example someone equip str gear his hit% <100 something near 90% so that a tanker can tank decently not kill as fast as non tanker.
2> Instead of increasing health points which not been tradition of pl , armor should be increased significantly to factor in extra damge that causing 1-2 hit killing maybe by 30-40% at the same time the other defense mechanism i.e dodge should be nerfed and dodge should be nerfed in a way that if any class was privilegded with more dodge his armor should be increased more.
3> Here is another unjustified thing that caused significant change in player's gear choosing, advantage of one handed weapons over 2 handed, we can see that the armor value of 2 h and 1 h weapons is same as a a result we can see rare amount of 2h classes in pvp except the class which is made to use 2h weapons in general. the difference of armor value of this two type weapons should be decent so that we can see more 2h weapon classes in pvp arena.
n.b. : birds are not op atall its just 2-3 hit kills along with dodge, i.e op. so this is a prophecy that making other changes specially armor/ hp increase with birds dmg nerfing would be disaster for bird.
Last but not least we need xbow specially since no cap increase on horizon in end game which would make set with swift. alone this thing would differenciate newbs with veteran players.
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