I am not a fan of nerfing the Yellow Aliens as I believe in general they lead to better team work and strategy. The issue I have been seeing is that attempting to pull out and isolate an individual yellow alien has become nearly impossible. This is because their threat radius seems to be set really high. This leads to poor group play, as even those groups attempting to work together get swarmed by four or five of them, and this gets the birds and mages killed that should be attacking the main 'target'. I think this was necessary during the rush period to attempt to keep people from just ignoring them, but now that clearing is required, would it be possible to reduce their threat radius? I am by no means saying nerf their radius so that Leeroy Jenkins can run in there and not rile em up, but pulling one should not pull them all.
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