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Thread: Taunt?

  1. #21
    Forum Adept CrazyTank's Avatar
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    Quote Originally Posted by Crowsfoot View Post
    I am seeing it when mobs are first engaged after some testing in WT4. However, I am not seeing it every time a taunting skill is cast.
    Bro I see it every time when I use Axe throw or Heal or Windmill

  2. #22
    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by Explicit Fire View Post
    Bro I see it every time when I use Axe throw or Heal or Windmill
    What device are you using? I still do not see it


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    Quote Originally Posted by Crowsfoot View Post
    What device are you using? I still do not see it
    I m using a mobile phone (GT- I9082) actually I reduced the frame rate for a bit

  4. #24
    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by Explicit Fire View Post
    I m using a mobile phone (GT- I9082) actually I reduced the frame rate for a bit
    By reducing frame rate I see them. Never knew that until now.


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    Quote Originally Posted by Crowsfoot View Post
    By reducing frame rate I see them. Never knew that until now.
    I reduce frame rate to see how my skills are working, debuffs or buffs and stunning and pets performance

  6. #26
    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by Explicit Fire View Post
    I reduce frame rate to see how my skills are working, debuffs or buffs and stunning and pets performance
    Men, I usually just time skill rotations and run basic calculations to see what the math is behind the game. You have to remain adaptable, so you can't play the game black and white, however much we try.


  7. #27
    Senior Member Jirikjurasek's Avatar
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    Quote Originally Posted by Crowsfoot View Post
    Men, I usually just time skill rotations and run basic calculations to see what the math is behind the game. You have to remain adaptable, so you can't play the game black and white, however much we try.
    I think he mean that you are able to see every buff/debuff applied on you, your allies and enemy creatures

  8. #28
    Forum Adept CrazyTank's Avatar
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    Quote Originally Posted by Jirikjurasek View Post
    I think he mean that you are able to see every buff/debuff applied on you, your allies and enemy creatures
    Yes exactly. My English and crow I don't understand a word what you wrote in your post

  9. #29
    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by Explicit Fire View Post
    Yes exactly. My English and crow I don't understand a word what you wrote in your post
    By assigning values to t time of effect, d damage, and p precent of the time the effect is active (calculate proc rate times the duration of battle) I can asses the math behind debuff per uniti am attacking. For example I can assume that at the third pull for elite overgrow I wil have, aproximently, 8 seonds of -20% armor for every 10 sec of battle beforw the party is calculated. I also know that I ca only survive -20% armor for 2-3 sec without jugg. Additionally, one wolf dies every 4 seconds since I run with at leas one rogue every time. Two mages can stun the wolves and reduce there number of attacks over time by 50% (as opposed to 20% with onemage and 60% with three. This is arough calulaton roumdd to thetens place). Thus, the following equation is used to findhow long t must survive if i want todo thislarge pull(I wontgo into the math behind relating regular maps to eite maps since the factoris different for each map).

    8 - 0.5t/2 </= 3.5
    8 - 0.5t </= 7
    -0.5t </= -1
    t >/= 2

    t is the duration of time a rogue takes to kill one wolf (4 seconds). Thus 2t = 8. 8 seconds is how long I must survive minimum, and I add 5 seconds to be safe (you would be amazed how large the variation in debuff occurance is per run). I use then have to check if I can survive 13 seconds without the aid of bombs from the rogue or a banish from samael.

    HoR is usually 4 seconds of survival, jugg is 6, and pot spamming buys 4. 4 + 4 + 6 = 16 > 13. Thus I suggested to my party to do this pull over a previous one which required me to survive 17 seconds. Soon after, we ran deathless runs buuuut were about a minute slower to clear the map. When I run with 4 samaels or a rogue who knows that pull and that I need the armor buff from a bomb at that point, I use the faster but more difficult pull. However, for a basic party I know the best way. The problem is convincing party members to try it.

    Many times, people learn one set of pulls and never experiment. I have only met 5 other people who try other pulls besides the norm. And of those, only 2 listened to my "pen and paper" approach as willingly as physical proof.

    Translation: Math FTW


  10. #30
    Senior Member Jirikjurasek's Avatar
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    Quote Originally Posted by Crowsfoot View Post
    -20% armor
    Is there some list of beast and their abillity?

  11. #31
    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by Jirikjurasek View Post
    Is there some list of beast and their abillity?
    Run into the mobs, open inspect page (film whole thing via a second device) and have a mage spam heal you. Note debuffs when you replay the video in slow motion.

    Whenever you notice rebuffs in elite from mobs, test them on a regular map. The mobs will have the same affect but deal much lower damage.


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