Honestly, didn't read it all -- just skimmed. But two things I noticed:

You don't mention that a mage should get an orb at Gurg no matter what. If you have mages in your group, make sure at least one of them always gets an orb. It's no fun wiping just bc someone stole the orb from under the Mage.

2 -- many bosses now are pretty easy, especially Plothozz and keeper. Mages should be able to handle both attacking and healing. If not, the battles will take longer than necessary.
Also, I didn't see any mention of pallies -- they can definitely get right up in the bosses' faces and fight while still healing/revving. Many mages play pallies or dual wield now, so shouldn't be ignored.