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  Click here to go to the first Dev post in this thread.   Thread: Small PvP system changes

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    CTO asommers's Avatar
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    Default Small PvP system changes

    I'm about to start some PvP system changes for 1.7. Nothing major, but I'd like to get your feedback on what is fair when players leave in the middle of combat.

    I can:
    1) Grant them a death
    2) Don't let them rejoin that game
    3) Add a disconnect stat and increment that. So, kills/deaths/disconnects would be shown on their avatar page and the leaderboard

    A player would be considered in combat if the game is not finished, and they have dealt or taken damage within the last 10 seconds.

    -ALS

    PS. In the future, we would only count kills/deaths for Spacetime-hosted games, where you can't boot, games are "full", we have a queuing system, etc.

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    Senior Member krazii's Avatar
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    Give them a death and ban them from playing pvp for a day be harsh

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    Quote Originally Posted by asommers View Post
    I'm about to start some PvP system changes for 1.7. Nothing major, but I'd like to get your feedback on what is fair when players leave in the middle of combat.

    I can:
    1) Grant them a death
    2) Don't let them rejoin that game
    3) Add a disconnect stat and increment that. So, kills/deaths/disconnects would be shown on their avatar page and the leaderboard

    A player would be considered in combat if the game is not finished, and they have dealt or taken damage within the last 10 seconds.

    -ALS

    PS. In the future, we would only count kills/deaths for Spacetime-hosted games, where you can't boot, games are "full", we have a queuing system, etc.
    Is 10 seconds long enough? Don't people do this after the other person has died to get back their health / mana, or are they doing this in the middle of a fight they think they are losing?

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    Hmm, two other questions. Can your system tell the different between a person leaving and person being 'lagged out'. Also, to combat what is unfortunately going to happen next, there should be a penalty if someone 'boots' someone who has done damage to them or they have done damage to.

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    dont let them rejoin. theres very bad lag for most people on PL and,, if we get a death everytime we get disconnected........
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    Hmm I don't play pvp much, but I think the third would be most accurate. That way people can try to avoid them. If it counts as a death, it might be misleading to others.
    Does anyone ever actually get disconnected mid-battle? Or are the battles too short for it to ever be anything besides cowardice?

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    Give them a death (should not affect the stats of the game) Some people leave the game to join the other team to balance things out. And you can add the stat for disconnects but this should be shown always since people can hide stats from others.
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    i vote grant them a death! epic idea
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    2..But most people leave cause of lag like me...my connection is unstable
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    Give them a disconnect, so u wont screw around witj the stats and ppl see potential leavers.. WOuld be much mich better

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    The problem with leavers is they leave to preserve there kill/death ratio, so I would personally choose #1 as I doubt they care about disconnects with the leaderboards

    A couple other suggestions if your willing

    Maybe an option for the host to make it a 1 vs 1 type thing (if someone gets attacked or attacks someone, you are initiated in combat with the other person and cannot change targets until 5(?) Seconds after combat has ended, giving the winner a chance to also regroup) or sort of a free for all type of game where teaming is allowed.

    Edit: And boosters are a big thing also, this idea is lacking for now, but maybe after 100/0 kill/death ratio, you wouldn't be able to kill someone until you die? Nobody can kill 100 people without dieing, and coupled with giving leavers a death, boosters would be dead. The leaderboard for kill/death ratio could be changed hourly maybe? Wiping the previous people off and encouraging others to pvp to get on the boards.

    I'm not sure how hard this would be to implement, so diregard the last 2 things (1 vs 1 option, and booster fix) if it seems too challenging.

    Thanks for asking us! Most games (that i've tried) don't give two hoots what players think.
    Last edited by BlasterBird; 01-11-2011 at 04:18 PM. Reason: See above
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    I don't care which one..all those ideas are great

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    Maybe add a daily pvp leaderboard and weekly! Great idea :-)

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    I like this. Thumbs up sts

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    Quote Originally Posted by Thelonearcher View Post
    I like this. Thumbs up sts
    He wants people to pick which execution style

    Which would you choose lone?
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    Well, I think not one of the ideas should be implemented. Personally I tend to leave PVP games if there is an imbalance of the number of players and rejoin to balance the teams.

    Example is if it is 1v3 I would leave the game and join the same game so it's 2v2.

    This would penalize all players including the ones that try to balance the teams. Asommers you should only implement these ideas until the game has ranked PVP matches. It's not really necessary at this time because PVP has no benefits to your characters ATM.

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    Member BlasterBird's Avatar
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    Quote Originally Posted by MoarPewPew View Post
    Well, I think not one of the ideas should be implemented. Personally I tend to leave PVP games if there is an imbalance of the number of players and rejoin to balance the teams.

    Example is if it is 1v3 I would leave the game and join the same game so it's 2v2.

    This would penalize all players including the ones that try to balance the teams. Asommers you should only implement these ideas until the game has ranked PVP matches. It's not really necessary at this time because PVP has no benefits to your characters ATM.
    I would refer to my post with the 1 vs 1 idea, I think they need to be implemented with a safe guard against stacked teams.
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    I say give them a deal and don't let them rejoin for 30 seconds.

    Another GREAT feature would be to allow us to "switch teams" without leaving and trying to rejoin.

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    Member BlasterBird's Avatar
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    Quote Originally Posted by Djinn80 View Post
    I say give them a deal and don't let them rejoin for 30 seconds.

    Another GREAT feature would be to allow us to "switch teams" without leaving and trying to rejoin.
    I'm not quite sure how you would distinguish leaving from switching teams. If it is possible, It's a good idea.
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    Senior Member MoarPewPew's Avatar
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    Quote Originally Posted by BlasterBird View Post
    I would refer to my post with the 1 vs 1 idea, I think they need to be implemented with a safe guard against stacked teams.
    Still none of these penalties should happen until PVP effects our gameplay. I do not boost and I have to admit I'm not great at PVP. I personally think STS should focus on other areas in PVP rather than peoples kill death records. At this time k/d does nothing so why is this a high priority?

    I trust the STS team but until PVP effects our game experience (weps or other items) it should not need to be high priority for 1.7.

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