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Thread: Guide to Advanced Mechanics in PL: DPS, Crits, etc.

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    Guardian of Alterra Physiologic's Avatar
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    So from the data suggested, here's my conclusion:
    > Sentinel, Void, and Sunblessed Sets all have very similar hit rates on the field, despite what their numbers suggest.
    > There may be a hit% cap that causes players with Hit% > 100 to miss enemies.
    > Rates of enemy DODGEing does not seem affected by different weapon set, or Hit%. However, the rate of MISSing enemies between sets is variable.
    My findings reinforce what Cinco said about DODGE (which were very similar on the large sample size of n=500 on all three sets), but what intrigues me are the variations in MISS.



    Dodge rates are nearly the same (this may be a standard, independent and fixed variable) but MISS rates are all over the place, and does not correlate with Hit%.

    IMO, they should change Hit% into a more useful number, because after a certain point the stat becomes quite useless to have around due to the 82-85% Hit% cap in Alien Oasis 3: Close Encounters.

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