Can you fix the stun rate to 75% for singe like it says so. It's like the same 40% stun of previous singe which is annoying.
Can you fix the stun rate to 75% for singe like it says so. It's like the same 40% stun of previous singe which is annoying.
Mysticalz - Lv 13 Twink ( #1 Mage)
If you've stunned your opponent with Fireball, for example, you'd have to wait the 7.5 seconds of stun immunity before Singe's stun can actually work. So let's say you Fireballed someone, stunned, 1 second later activated Singe's AA. It will have 0% chance of stunning opponent due to stun immunity.
I tested it with someone and we stood, there letting singe attack, I tried 10 Times and out of the 10 only 4 of them stunned :/
Mysticalz - Lv 13 Twink ( #1 Mage)
Haha guess my singe is broken Ah well don't even need the stun. Would of preferred if we got crit.
Mysticalz - Lv 13 Twink ( #1 Mage)
Singe stun is crap. Even on stunless builds it NEVER stuns!
we heard u lidless you post in so many threads... lolz
Works awesomely for me, almost always getting a stun at my bracket. A friend who uses singe at the same level totally agrees with me, he has been seeing good results by far also.
- (un) Retired -
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