*I'll try and limit this to just hard numbers, no fluff*
Spec 1 - tank mage
BASE STATS:
117 Str
2 Dex
61 Int
BASE GEAR:
Croc's Ursan Helmet
Flaming Sword of Legend
Zombie's Croc Scale Plate
Zombie's Saintly Shield
^ The above stats are not updated post 5/17 Swamp item buff patch. ^
The tank mage build is designed to live. With the other team focus firing on the healer, the healer will attempt to stay alive and simply provide heals and crowd control / utility on the enemy. No sustained DPS, no duels, no alpha striking with a big mana dump. This build is designed for two things - survivability and utility. It is also capable of standing toe-to-toe in a 1 vs 1 situation for a very long period. Chugs potions in PvE but doesn't die.
Spec 2 - battle mage
BASE STATS:
66 Str
Dex 2
Int 112
BASE GEAR:
Croc's Ursan Helmet
Mamboza's Voodoo Fire Pin
Mamboza's Croc Scale Robe
Skull Bracer of Mastery
The battle mage is designed for spam. A no-holds-barred, hit-every-spell-in-the-book frenzy of continuous healing and CC. Sticking and moving around the back edge of your team mates while spamming heals, single target Frostbites and comboing with storm if things get zergy in the middle. Dies a lot in PvE but completely self-sustaining for entire maps - very little downtime.
The following skills are what I've selected for both specs [with focus on PvP] -
5/5 Heal
5/5 Frostbite
5/5 Ice Storm
5/5 Fire Storm
5/5 Drain Life
5/5 Lightning
1/5 Mana Shield
1/5 BoV
1/5 BoM
1/5 Resurrect
I have Heal, Frostbite, Ice Storm, and Fire Storm hotbarred for major CC utility.
If anybody has any questions, recommendations, concerns, or general comments - please feel free to post them!
Also - a BIG thanks to other people who have shared specs and research, listed items, posted tips, helped me kick butt in game, or farmed with me along the way - that includes basically all of you. Woot!
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