Page 3 of 3 FirstFirst 123
Results 41 to 59 of 59

Thread: -The Solution- PvP Usage

  1. #41
    Senior Member MAGICAL POCKET LEGEND's Avatar
    Join Date
    Dec 2010
    Location
    Australia
    Posts
    652
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    This is challenging hehe time to use crap pinks!
    Current Active account: Okaberintarou and Xranmourix

  2. #42
    Senior Member MAGICAL POCKET LEGEND's Avatar
    Join Date
    Dec 2010
    Location
    Australia
    Posts
    652
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    If people don't like the idea well just go back to basic pvp gosh...
    Current Active account: Okaberintarou and Xranmourix

  3. #43
    Senior Member BeardedBear's Avatar
    Join Date
    May 2010
    Posts
    1,931
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    TLDNR. You are really pushing this PVP rewards thing, huh?

    edit: I'd love rewards just as much as you would, I just don't think it will ever be implemented in game. :/
    Last edited by BeardedBear; 05-04-2011 at 10:05 AM.

  4. #44
    Banned Mikeylito's Avatar
    Join Date
    Nov 2010
    Location
    Oh heck nahhh
    Posts
    167
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    11
    Thanked in
    9 Posts

    Default

    Kossi I love your post and ideas of trying to increase the pvp community. This is a very contraversal subject and im sure the devs are working hard to come up with a plan. I agree many newcomers quit because its too hard, even with the new GCD implemented. A couple of things I want to say

    1. Its best to look at other successful games and see what they do.

    Example: CoD- Earn AWESOME weapons, prestige points, medals, experience, rank. Altough people get owned when they start off they still play for these rewards. Ending result is millions and millions who play the pvp system.

    2. We as a pvp community should be understanding to the new-comers. Instead of constantly owning them and bashing them with harsh words, try to help them out. Words like noob, nub,you suck etc should be more lightly used. Its up to us to get the new generation into pvp. Being more polite will work wonders and bring new pvp masters into our system!!
    Last edited by Mikeylito; 05-04-2011 at 09:47 AM.

  5. #45
    Forum Adept joeychandler's Avatar
    Join Date
    Jan 2011
    Posts
    343
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Love this Kossi... Devs should take notice ^^

    Losing gear would make for intense fights, definitely support.


    Quote Originally Posted by Mikeylito View Post
    Kossi I love your post and ideas of trying to increase the pvp community. This is a very contraversal subject and im sure the devs are working hard to come up with a plan. I agree many newcomers quit because its too hard, even with the new GCD implemented. A couple of things I want to say

    1. Its best to look at other successful games and see what they do.

    Example: CoD- Earn AWESOME weapons, prestige points, medals, experience, rank. Altough people get owned when they start off they still play for these rewards. Ending result is millions and millions who play the pvp system.

    2. We as a pvp community should be understanding to the new-comers. Instead of constantly owning them and bashing them with harsh words, try to help them out. Words like noob, nub,you suck etc should be more lightly used. Its up to us to get the new generation into pvp. Being more polite will work wonders and bring new pvp masters into our system!!
    You annoy the hell out of me in 50+ PvP but this is a great post.
    Last edited by joeychandler; 05-04-2011 at 10:58 AM.

  6. #46
    Guardian of Alterra Physiologic's Avatar
    Join Date
    Dec 2010
    Location
    NJ
    Posts
    2,287
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    164
    Thanked in
    48 Posts

    Default

    Quote Originally Posted by Kossi View Post
    Sigh... I proposed loss-free pvp rewards and people rejected it
    I proposed staking money and players rejected it
    I proposed risking and players rejected it
    i havent gotten any feedback from the devs, im getting so frustrated, because everytime i try to make pvp better, the pvp-haters speak out and the thread goes down in flames
    Kossi, think of it in an extremely unbiased point of view. What you are asking for is a form of gambling because as I stated before in previous threads that you created on the same subject matter, it IS staking. You need to understand that, and that's the biggest deterrent at the moment of the reluctance of the devs to implement this idea. It's not because we hate pvp. It's because it's gambling and it will create bigger problems. People wouldn't want to PvP at the risk of losing their gear, so it sort of defeats the purpose of increasing PvP volume.

    Also as I said again and again, PvP has been extremely flawed before GCD and after GCD. The devs know this. Players know this. Cinco even admitted in an online article that PvP is PL's biggest flaw in that they based PvP mechanics off of PvE mechanics - which is why Blackstar will have PvP in mind first and THEN PvE, since it would be more balanced. Thus the main reason why PvP attendance has been very poor throughout PL's history. Understand that we aren't flaming your ideas, or are hating on it, but it just wouldn't make sense to implement any sort of reward in a fundamentally flawed (aka one class can easily beat another class) system. Also, because it is gambling...

  7. #47
    Forum Adept joeychandler's Avatar
    Join Date
    Jan 2011
    Posts
    343
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Physiologic View Post
    People wouldn't want to PvP at the risk of losing their gear, so it sort of defeats the purpose of increasing PvP volume.
    I want to, and I know for sure that others do too... It's one of the main reasons RS was so popular.

    You don't HAVE to risk your gear, and I see no way it would negatively affect you if implemented, so why not?!

    This suggestion you're talking about was less for new PvPers, more for experienced ones wanting to take it up a notch. He has plenty of other suggestions that would draw new players in.

  8. #48
    Senior Member BeardedBear's Avatar
    Join Date
    May 2010
    Posts
    1,931
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Would be nice to have a reward system in place, but as Phy stated, we have too many balance issues that need to be addressed before anything new is implemented for PVP.

    Something as simple as a cape for X number of kills would be a good start. I know that's been suggested many times.

  9. #49
    Senior Member Kossi's Avatar
    Join Date
    Oct 2010
    Location
    3rd level of Inception
    Posts
    3,868
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Physiologic View Post
    Kossi, think of it in an extremely unbiased point of view. What you are asking for is a form of gambling because as I stated before in previous threads that you created on the same subject matter, it IS staking. You need to understand that, and that's the biggest deterrent at the moment of the reluctance of the devs to implement this idea. It's not because we hate pvp. It's because it's gambling and it will create bigger problems. People wouldn't want to PvP at the risk of losing their gear, so it sort of defeats the purpose of increasing PvP volume.

    Also as I said again and again, PvP has been extremely flawed before GCD and after GCD. The devs know this. Players know this. Cinco even admitted in an online article that PvP is PL's biggest flaw in that they based PvP mechanics off of PvE mechanics - which is why Blackstar will have PvP in mind first and THEN PvE, since it would be more balanced. Thus the main reason why PvP attendance has been very poor throughout PL's history. Understand that we aren't flaming your ideas, or are hating on it, but it just wouldn't make sense to implement any sort of reward in a fundamentally flawed (aka one class can easily beat another class) system. Also, because it is gambling...

    ok first, stop with your obsession that every form of non-safe pvp being GAMBLING! ITS NOT GAMBLING -____-'''
    also, have you ever played rs?
    the main reason many people played rs and farmed gear and money for weeks straight was to afford money to PK (player kill)(PVP)
    i was a beast at RS pvp, and if i died, i wouldnt cry and rant on he forums,
    no. i would run back to the bank and take out another set and go back.

    geez.
    Quote Originally Posted by Justg View Post
    That. Is. AWESOME!!!

  10. #50
    Senior Member Kossi's Avatar
    Join Date
    Oct 2010
    Location
    3rd level of Inception
    Posts
    3,868
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    also, if you guys really insist on it, it could be class vs class only -____-
    but its not that unbalanced
    Quote Originally Posted by Justg View Post
    That. Is. AWESOME!!!

  11. #51
    Senior Member Kossi's Avatar
    Join Date
    Oct 2010
    Location
    3rd level of Inception
    Posts
    3,868
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Mysticaldream View Post
    Uhmmm..one thing...with the cyber and black ice buy back choice..it could easily become a "you kill me...take my cyber...I buy it back..I kill you...get 2 cyber sets" situation. Or a "for 200K ill let you kill me take my cyber set" situation.
    actaully, the other person wil recieve 50k or 10k, not hte armour or weapon.
    Quote Originally Posted by Justg View Post
    That. Is. AWESOME!!!

  12. #52
    Guardian of Alterra KingFu's Avatar
    Join Date
    May 2010
    Posts
    17,902
    Thanks Thanks Given 
    825
    Thanks Thanks Received 
    1,860
    Thanked in
    1,020 Posts

    Default

    Quote Originally Posted by Physiologic View Post
    Kossi, think of it in an extremely unbiased point of view. What you are asking for is a form of gambling because as I stated before in previous threads that you created on the same subject matter, it IS staking. You need to understand that, and that's the biggest deterrent at the moment of the reluctance of the devs to implement this idea. It's not because we hate pvp. It's because it's gambling and it will create bigger problems. People wouldn't want to PvP at the risk of losing their gear, so it sort of defeats the purpose of increasing PvP volume.

    Also as I said again and again, PvP has been extremely flawed before GCD and after GCD. The devs know this. Players know this. Cinco even admitted in an online article that PvP is PL's biggest flaw in that they based PvP mechanics off of PvE mechanics - which is why Blackstar will have PvP in mind first and THEN PvE, since it would be more balanced. Thus the main reason why PvP attendance has been very poor throughout PL's history. Understand that we aren't flaming your ideas, or are hating on it, but it just wouldn't make sense to implement any sort of reward in a fundamentally flawed (aka one class can easily beat another class) system. Also, because it is gambling...
    G has said before that PvP staking is "good, clean fun" in PMs and posts. I don't think they look at it as gambling. PvP is something the devs just threw in because people wanted it. It came out during swamp days, and since then, its had very, very few changes to it. Other than stat rebalences (which weren't always necessarily precisely for PvP) I've only seen GCD that was added mainly/purely because of PvP. I think staking would be cool, it'd give PvP a whole new level of seriousness, but itd still leave the fun factor if devs added it correctly. I heard B* was going to focus more on PvP than PvE, but it still doesn't mean PL can't be improved. I don't know if ill stick to B*. Kinda like back to square one with everyone else, but whether I stick to it or not, I think PL will still be my main focus.
    Last edited by KingFu; 05-05-2011 at 04:52 AM.

  13. #53
    Senior Member Kossi's Avatar
    Join Date
    Oct 2010
    Location
    3rd level of Inception
    Posts
    3,868
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    thats it? .
    Quote Originally Posted by Justg View Post
    That. Is. AWESOME!!!

  14. #54
    Junior Member azzasin's Avatar
    Join Date
    Nov 2010
    Posts
    49
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Rebel View Post
    I agree that there should be benefits for PvP, but not losing all of your gear over a single battle. I suggest gaining pvp tokens depending on how you do in pvp matches. For example, each kill received in a match gives you 1 token. Each member on the winning team receives an extra 5 tokens. These tokens can be saved up to buy new pvp gear, with stats specifically for pvp.
    i like that idea alot!!!!!!!
    GTimage
    level:30

  15. #55
    Banned Twinkman's Avatar
    Join Date
    Apr 2011
    Location
    Ye Olde Towns
    Posts
    173
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    ok listen.. the people who are saying it is a good idea to loose everything must be on marijuana.
    People who say "i would love to pvp so i can earn EVERYTHING MY OPPONENT HAS" needs to take in consideration that YOU ARE RISKING YOU GEAR ALSO. This will NEVER WORK. PVEers who find this a good idea do not understand for some reason that u will lose and never benifit from this situtation if you are not a natural PVPer.

  16. #56
    Forum Adept Gaddy's Avatar
    Join Date
    Dec 2010
    Location
    H E Double Toothpix
    Posts
    380
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    15
    Thanked in
    13 Posts

    Default

    Reduce the overall advantage of super-rare gear and give the player base an actual advantage (it would not have to be very much...) to participating in PVP, and everyone would play

    in game name: GIMBOID lvl 66 Archer Yeah, I'm SRINGY, Get over it!
    Totally indifferent member of FAIL
    INHALE RAGE EXHALE VENGEANCE...THERE IS NO FNORD

  17. #57
    Junior Member BowOfZeus's Avatar
    Join Date
    Apr 2011
    Posts
    14
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    This is, in fact, an idea that has crossed, most likely, everyone's mind at one point. My opinion is to oppose your idea. You see, this game is slowly changing into wow and runescape combined. I say, instead of obtaining their items, you have a kill record. At a certain number of kills, you receive an item according to your level. 10... 50... 100... And so on. The better your record, the better your equipment you earn. And if this doesn't agree with you, then how about you receive a cash reward per kill, such as 250 gold. In any circumstance, don't go for the traditional "Attack-Kill-Obtain Items". Try something unique.


    And if you guys haven't thought about this.. What if your inventory slots are full and you can't take anymore? They just dissipate. They cease to exist. Not worth creating a whole new system of drops just for the sake of a PVP change.
    Last edited by BowOfZeus; 05-21-2011 at 11:26 PM.

  18. #58
    Senior Member Sky../'s Avatar
    Join Date
    Dec 2010
    Location
    Los Angeles
    Posts
    612
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    11
    Thanked in
    10 Posts

    Default

    People would farm kills. As it is, it's already happening.

    Quote Originally Posted by BowOfZeus View Post
    This is, in fact, an idea that has crossed, most likely, everyone's mind at one point. My opinion is to oppose your idea. You see, this game is slowly changing into wow and runescape combined. I say, instead of obtaining their items, you have a kill record. At a certain number of kills, you receive an item according to your level. 10... 50... 100... And so on. The better your record, the better your equipment you earn. And if this doesn't agree with you, then how about you receive a cash reward per kill, such as 250 gold. In any circumstance, don't go for the traditional "Attack-Kill-Obtain Items". Try something unique.


    And if you guys haven't thought about this.. What if your inventory slots are full and you can't take anymore? They just dissipate. They cease to exist. Not worth creating a whole new system of drops just for the sake of a PVP change.
    Laazahater L56 Elf Awesomness : Traigomuerte L56 Pally
    Hanibaz L50 Int/Dex Bear : kraazeva L50 Dex bird
    Badbadtzmaru L27 Dex/Int Elf

  19. #59
    Luminary Poster
    Join Date
    Mar 2011
    Posts
    6,423
    Thanks Thanks Given 
    693
    Thanks Thanks Received 
    311
    Thanked in
    230 Posts

    Default

    Losing all of your stuff!? ...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •