I agree tanks need a buff. Even shortening cd for jugg by 5 secs would be super helpful. As it stands I can 2 combo Maria. Wkwkwkwk
TANKS NEED BUFF
Holly crap..... Rogues and mages are so op...... nobody need tanks in pve mostly coz 4dps pt is easier and faster coz all pro mages and rogues got 5k+ hp
tanks need in pvp clashes only now and mostly tanks die ....
1) jugg breaks to fast
2)the mage heal is more op then tanks heal
3)axe have too much cd rly 3-5sec cd would be fine
And while tanks use axe they r vulnerable
4)tanks r food in pvp .... the skilled tanks mostly just survive...the rest
Will die coz jug breaks everytime
5)i would say buff cs would be good
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How about stop suggesting pots cd! IMO making vb a team buff will bring tanks back in pve forever. This will make tanks necessary to be fast. And dont make elites like super hard cause there are lots of undergeared rogues and mages(like me). Making elites hard only because few OP players can make it throught the elites solo just isnt fair. All undergeared players will suffer.
Last edited by Imaganger; 08-23-2015 at 02:13 PM.
Warrior needs buff. Needs to hold more aggro effectively. Plus needs health buff and armor buff but I suggest warriors not to have double handed weapons anymore. It beats the purpose of warriors being tanks or the bonus health and def will only be granted if they equip one handed with shield, 50% bonus health and armor sounds fair to me but remove the invulnerable to party from horn of renew but make the taunt for horn of renew every second until the effect of horn of renew is over.
Last edited by Eldorado; 08-23-2015 at 03:21 PM.
Tanks neeed some serious ELEPHANT STEROIDS on AL especially on pve...my tank shows up only on garetta dailies atm so long my angry cnc mage is having all my attention.
tanks are made to absorb damages, if anyone asked for more offensive buff, then why bother calling it tanks...
my suggestions are still the same:
1. add potions cooldown and increase its effectiveness (sts mentioned AL is supposed to be a potion-spamming mmorpg, yet, they make pvp potionless, so contradicting), making it hard to find a balance between pvp and pve, (if we buff more at pve, it will become overbuffed at pvp, vice versa), AND
2. reduce warrior's offensive capabilities, increase more defensive skills, e.g. make juggernaut has a very short cooldown + reduce offensive skills/gears, so even if a warrior is immortal, it can't deal much damage..., + add innate stun duration reduction, pull/push/knockback immunity, (also if possible, reduce defensive capabilities of other classes, BUT increase their offensive) AND
3. improve taunt, especially on ranged mobs, make them to force attacking warrior in a closer range
but these suggestions won't be enough, because in easier maps, tanks and non-damage dealer class will always become burden/unnecessary, damage dealers will always be preferred, so:
1. adds unique party buffs for each classes + make them having a good range, remember, tanks are melee, while the other classes will mostly be ranged, OR
2. 3-classes combination attack as many already suggested
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AL IGN: Extrapayah/Extraparah/Extrajelek
Support Shared Pet Stable Please!
Guys come on. Stop this pots cd thing. Yes, i know you warriors want to be needed in pve ,but pots cd is definitely not the solution. I play as a mage and i know hoe frustrating hard elites are, even with shield. Making vb a team buff is the solution IMO. It will help with fast runs and with easy elites too. And fix the warriors' taunt effect, that is the whole purpose of the tanks.
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