In my opinion, the only buff to elite garetta should be the amount of mobs needed to be killed before the boss spawns.... The current setting allows the bosses to spawn WAYYY too early which causes people to enter the map, kill about 4 or 5 mobs, then run all the way to the boss where he is sitting and waiting for battle (probably why people are complaining about the lack of a challenge).... I honestly do not believe the health and the bravery of the orcs are what's causing the elite garetta maps to be easy (to some) yet not rewarding (in terms of loot)... Maybe if you had to kill at least %75-%85 of the mobs before running to the boss that will change opinions in numerous ways because not only will that be more challenging, but it will also produce more loot.... Bosses dropping GOOD stuff is a rarity and the only way to really come to grips with that reality is to have people benefiting from mob drops/loot.....
Just like how normal garetta bosses rarely drops insignias, yet you still can benefit from the fire, finesse, and chaos jewel drops from mobs.....
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