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  Click here to go to the first Dev post in this thread.   Thread: Remiem's Weekly Community Update | December 9, 2015

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    Spacetime Studios Dev Remiem's Avatar
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    Default Remiem's Weekly Community Update | December 9, 2015

    The Gauntlet Strikes Again!


    Greetings Legends, and welcome to your weekly community update!

    Announcements

    The Gauntlet Returns!

    Name:  gauntlet-6.jpg
Views: 4294
Size:  160.5 KB

    Some of Arlor's coldest bosses may have sensed the coming Winter Event. The Gauntlet 6 arrives tomorrow with 3 new frozen bosses to defeat.


    Game Updates

    Juggernaut Changes

    Thanks to YOUR help and constant stream of feedback, new Juggernaut changes will be implemented in tomorrow's update. Here's a look at what to expect:

    Base Juggernaut: Grants you Juggernaut for 15 sec, temporarily increasing your max health by 17.5% of your armor, or 25% if charged.
    This is a change from a flat 300 HP and 500 HP when charged. Now it scales!

    Juggernaut's Second Wind: While Juggernaut is active, If you fall below 40% health every hit you take you will have a 50% chance to cast a self heal.
    This is a change from falling below 25% health

    Juggernaut's Bring it On: Charged Juggernaut now also taunts nearby enemies, and increases armor by 20% of your total Strength.
    This is a change that adds additional armor as a bonus to the taunt

    Juggernaut's Ignore Pain: While Juggernaut is active, you ignore 40% (ignores 65% for first 6 seconds if charged) of all incoming damage.
    This is an increase from 20% and 30% when charged.


    Bug Fixes

    + Ethyl's Rank 1 Arcane Ball no longer inappropriately debuffs armor.
    + Arachna's cocoons no longer grant XP when they dissipate.

    Coming Soon

    Name:  brood-teaser.jpg
Views: 4438
Size:  360.8 KB

    Last week we showed you one of the Winter Event Banners, this week, a look at a peculiar new development in the winter hub of Frozen Hope. What could it mean?

    -------------------------------------------------------------------------------------------------------------------

    What's Next?

    What do you want to see next, folks? Let us know in the comments what you would like to see us put our attention on next and share your most brilliant ideas. I'll see you in next week's update!
    Last edited by Remiem; 12-09-2015 at 06:26 PM.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Oh... I thought winter this week. Guess not.

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    No news about Glintstone....bad sts

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    guess winter is coming after guantlet! what does the banner look like?
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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    IGN: Łʊƈɨƒɛʀ
    Join the Discord Community!
    Arcane Legends Discord

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    Is that egg thing a resolution to the old beastmaster quest in Stronghold?!?!

    Is this Gauntlet a practice run for the winter event bosses?

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    Remiem Can We Get A Sneak Peek at Gauntlet 6 Banner? U Always Post It Up With Weekly Updates?Need A Incentive and To Get More Pumped To Run!!!!!!
    [2015-05-04-13...38154121.jpeg

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    Quote Originally Posted by Remiem View Post
    The Gauntlet Strikes Again!


    Greetings Legends, and welcome to your weekly community update!

    Announcements


    The Gauntlet Returns!

    Name:  gauntlet-6.jpg
Views: 4294
Size:  160.5 KB

    Some of Arlor's coldest bosses may have sensed the coming Winter Event. The Gauntlet 6 arrives tomorrow with 3 new frozen bosses to defeat.


    Game Updates

    Juggernaut Changes

    Thanks to YOUR help and constant stream of feedback, new Juggernaut changes will be implemented in tomorrow's update. Here's a look at what to expect:

    Base Juggernaut: Grants you Juggernaut for 15 sec, temporarily increasing your max health by 17.5% of your armor, or 25% if charged.
    This is a change from a flat 300 HP and 500 HP when charged. Now it scales!

    Juggernaut's Second Wind: While Juggernaut is active, If you fall below 40% health every hit you take you will have a 50% chance to cast a self heal.
    This is a change from falling below 25% health

    Juggernaut's Bring it On: Charged Juggernaut now also taunts nearby enemies, and increases armor by 20% of your total Strength.
    This is a change that adds additional armor as a bonus to the taunt

    Juggernaut's Ignore Pain: While Juggernaut is active, you ignore 40% (ignores 65% for first 6 seconds if charged) of all incoming damage.
    This is an increase from 20% and 30% when charged.


    Bug Fixes

    + Ethyl's Rank 1 Arcane Ball no longer inappropriately debuffs armor.
    + Arachna's cocoons no longer grant XP when they dissipate.

    Coming Soon

    Name:  brood-teaser.jpg
Views: 4438
Size:  360.8 KB

    Last week we showed you one of the Winter Event Banners, this week, a look at a peculiar new development in the winter hub of Frozen Hope. What could it mean?

    -------------------------------------------------------------------------------------------------------------------

    What's Next?

    What do you want to see next, folks? Let us know in the comments what you would like to see us put our attention on next and share your most brilliant ideas. I'll see you in next week's update!
    Finally errmygawd finally the jugger comes

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    Ty for update

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    I am waiting to test the new version of Juggernaut. Thank you!
    I want to die peacefully in my sleep like my grandfather, not screaming in terror like his passengers.

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    Hahahaha jugg fix.. I see dead people.

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    Juggernaut's Ignore Pain: While Juggernaut is active, you ignore 40% (Ignores 65% for first 6 seconds if charged) of all incoming damage.

    Why 65% on the first 6 seconds? You didn't tell about this on discussion.



    Quote Originally Posted by Carapace View Post
    Ignore Pain
    Currently this provides 20% Damage Reduction as a tap, and 30% as a charged. This would be changed to 40% Damage Reduction on a tap, and 65% Damage Reduction on a charge. This would last the entire duration.
    Last edited by Froxanthar; 12-09-2015 at 07:24 PM.

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    scorch from beastmaster pls
    always milking, no service
    AL IGN: Extrapayah/Extraparah/Extrajelek
    Support Shared Pet Stable Please!

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    ty for the ethyl fix

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    Jugg skill cant easily break by rogue and elite mobs now gudlck babooons...oh thats drake frozen egg need to break it fast b4 it hatches..

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    Quote Originally Posted by Froxanthar View Post
    Juggernaut's Ignore Pain: While Juggernaut is active, you ignore 40% (Ignores 65% for first 6 seconds if charged) of all incoming damage.

    Why 65% on the first 6 seconds? You didn't tell about this on discussion.
    Overall these changes aren't too bad, yet also not OP at all. Jugg is just about surviving, it does little to kill your opponents. Gotta test out the ignore pain portion, pretty much rogues AS power will be reduced by around 50% total damage when Jug is used. It might not be too bad for the warriors. The problem with Jug before was that when I use it, I still die, if that can at least change, it gives some hope to 1v1 the other 2 classes.

    Another question would be whether the 20% armor buff goes into the calculation of %hp healed or is it just base armor %hp, and then you get the bonus armor. Either way, these changes should make twink world more fair and mid levels a chance for warriors to survive them Aimed shots and barrage of attacks from sorc. I pretty much gave up warrior class when under jug, I always still died.
    Last edited by Kakashis; 12-09-2015 at 07:33 PM.
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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    Wow I'm actually really happy that the Brood of Syrillax will be on the 17th because I have to study for finals all this week and do them next D: I'll actually be able to enjoy this event!

    Sent from my SAMSUNG-SM-G920A using Tapatalk

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    fixes the aegis proc. Or if it was a nerf, speak. This silence makes the most frustrating problem.

    http://www.spacetimestudios.com/show...-nerf-it/page6

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    omg sts keep making warriors more op, im lvl 18 sorc with 240 dmg , and still cant kill nekro war, with that new update going to be imposible to kill a decent jugg war, and vs full war team imposible to kill them (frequently happens in twink 16-19) in endgame and pve its ok but pls think about pvp in low lvls

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