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    Senior Member Ihateppl's Avatar
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    Dont even bother with him Avikk, if OP and his lackies find tank too hard, let them rage about it all they want.

    But, before I leave I just want to point out:

    you call me a troll for voicing my opinion on a thread.

    You specifically said this was a thread created for drama in hopes for issuing a response from the devs.

    99% chance Hustle and OP are the same person. As they both use the same sentence structuring when they talk.

    I hope you find this link very helpful.

    http://www.thepunctuationguide.com/comma.html

    P.S.

    I have a tank for pvp.

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    Quote Originally Posted by Ihateppl View Post
    Dont even bother with him Avikk, if OP and his lackies find tank too hard, let them rage about it all they want.

    But, before I leave I just want to point out:

    you call me a troll for voicing my opinion on a thread.

    You specifically said this was a thread created for drama in hopes for issuing a response from the devs.

    99% chance Hustle and OP are the same person. As they both use the same sentence structuring when they talk.

    I hope you find this link very helpful.

    http://www.thepunctuationguide.com/comma.html

    P.S.

    I have a tank for pvp.
    All the commas and spacing dont disguise ur nonsense and hate. In any case good bye and good riddance.

    PS
    Having an alt u farm for kills on ur main doesn't mean you automatically understand the warrior class or its problems.

    PPS
    This comma fetish is kinda disturbing and I'm not enabling you.
    Last edited by Hustle; 12-12-2015 at 02:14 AM.

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    Next we gonna see another thread like Tanks = Pets
    So many threads and same inputs.

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    Quote Originally Posted by Dex Scene View Post
    Next we gonna see another thread like Tanks = Pets
    So many threads and same inputs.

    Sent from my GT-I9500 using Tapatalk
    Lol there already was a post mentioning that...

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    I commend STS for going against popular trends and trying something new. Just because in D&D classes were set a certain way doesn't mean that every MMO, every fantasy RPG, should remain the same until Kingdom come.

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    Quote Originally Posted by Alhuntrazeck View Post
    I commend STS for going against popular trends and trying something new. Just because in D&D classes were set a certain way doesn't mean that every MMO, every fantasy RPG, should remain the same until Kingdom come.
    I agree to a certain point. I do like the originality of the class..

    The only point I'm trying to make which keeps getting lost, is we are not equipped to do the job.

    With top gear and maxed jewles still a subpar class on average.

    There are exceptions to everything I'm comparing average geared to average geared in all classes...


    I do thank you for your opion and keeping it civil, for in all honesty thats the way it should be...

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    Quote Originally Posted by Alhuntrazeck View Post
    I commend STS for going against popular trends and trying something new. Just because in D&D classes were set a certain way doesn't mean that every MMO, every fantasy RPG, should remain the same until Kingdom come.
    Does the role of the goal keeper change no matter what game u play? If u don't give the goal keeper gloves u think he will be as effective? The role of a tank in every MMO has always been the same be it WoW, D&D or AL. Take damage and maintain aggro. It's the same model AL follows with the added responsibility of having to heal rogues and little blue trolls. Like the OP said the problem isn't the role,'it's the broken tools tanks have to try to do their role properly. The problem is the death of tanks from the pve aspect of the game which never happened in other MMOs like WoW which have been running for decades. This is why every pro endgame tank on this forums has been asking for a review of the tank class and this isn't recent. Check forums and you will see the same threads with the same input and no moderator response going back 2 years. Jugg issue isn't something new and neither is the fact that no one takes a tank to elite if they have a rogue/Mage alternative. In randoms you don't have a choice but I have never seen anyone say need tank for elite/lb run in gc and I've been playing for over 2 years.

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    Quote Originally Posted by Hustle View Post
    Does the role of the goal keeper change no matter what game u play? If u don't give the goal keeper gloves u think he will be as effective? The role of a tank in every MMO has always been the same be it WoW, D&D or AL. Take damage and maintain aggro. It's the same model AL follows with the added responsibility of having to heal rogues and little blue trolls. Like the OP said the problem isn't the role,'it's the broken tools tanks have to try to do their role properly. The problem is the death of tanks from the pve aspect of the game which never happened in other MMOs like WoW which have been running for decades. This is why every pro endgame tank on this forums has been asking for a review of the tank class and this isn't recent. Check forums and you will see the same threads with the same input and no moderator response going back 2 years. Jugg issue isn't something new and neither is the fact that no one takes a tank to elite if they have a rogue/Mage alternative. In randoms you don't have a choice but I have never seen anyone say need tank for elite/lb run in gc and I've been playing for over 2 years.
    Apples and oranges.

    You're comparing within a single game (at least I think you are). This analogy would work if, for example, I wanted to play D&D with my friends and make my warrior a spellcaster. MMORGs are a genre. A proper analogy would be to compare, say, tennis & soccer/football.

    Staying on topic though, I think there definitely should be some changes to tanks, and I do not think making them another damage class is the solution. One of the easiest solutions would be, I feel, to make Vengeful Blood a team buff while increasing the difficulty of mobs, so that a warrior would be very useful indeed.

    P.S: insulting players isn't going to help. Little blue troll, seriously? Mages have been running around with +50 HP/s regen on Lifegiver for 3 years...

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    Quote Originally Posted by Alhuntrazeck View Post
    Apples and oranges.

    You're comparing within a single game (at least I think you are). This analogy would work if, for example, I wanted to play D&D with my friends and make my warrior a spellcaster. MMORGs are a genre. A proper analogy would be to compare, say, tennis & soccer/football.

    Staying on topic though, I think there definitely should be some changes to tanks, and I do not think making them another damage class is the solution. One of the easiest solutions would be, I feel, to make Vengeful Blood a team buff while increasing the difficulty of mobs, so that a warrior would be very useful indeed.

    P.S: insulting players isn't going to help. Little blue troll, seriously? Mages have been running around with +50 HP/s regen on Lifegiver for 3 years...
    How many mages use life giver in pve?

    From what I've seen all the smurfs refused to be mana healers and concentrated on damage so they became viable in elites. The threads were all about getting shield buffed and you all got that done with the support of the other classes. Now Mages can tank as well as a tank can if they are evenly mildly skilled. Mages were supposed to be crowd control and support but yall ditched that to focus on damage. Yet when tanks call for any sort of buff you all show up on tanking threads crying about the olden days of tank farming. If life giver is broken make a thread like warriors have been doing. I call people who troll threads with hidden agendas/fears trolls and if they are little and blue they get called little, blue trolls.

    The analogy fits to any game u play. The goalkeepers purpose is to stop the other team from scoring no matter if it's hockey, football or NHL. The role of a tank has always been the same in every MMO throughout the genre.

    Look up what a tank means and it says soaking damage and maintaining aggro. The tanks in AL don't have the tools to do either and even if they do its not necessary. That why no one takes tanks to elites. You acknowledge the warrior class is broken and needs review but don't want to give them damage while dealing damage is all that this game requires.

    No tank really wants to become a damage dealer or we would have made rogues or smurfs. We are frustrated with the situation and offering solutions cause we doubt mages will be making threads to buff warriors anytime soon.
    Last edited by Hustle; 12-13-2015 at 10:16 AM. Reason: Spacing-more important than content

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    Quote Originally Posted by Hustle View Post
    How many mages use life giver in pve?

    From what I've seen all the smurfs refused to be mana healers and concentrated on damage so they became viable in elites. The threads were all about getting shield buffed and you all got that done with the support of the other classes. Now Mages can tank as well as a tank can if they are evenly mildly skilled. Mages were supposed to be crowd control and support but yall ditched that to focus on damage. Yet when tanks call for any sort of buff you all show up on tanking threads crying about the olden days of tank farming. If life giver is broken make a thread like warriors have been doing. I call people who troll threads with hidden agendas/fears trolls and if they are little and blue they get called little, blue trolls.

    The analogy fits to any game u play. The goalkeepers purpose is to stop the other team from scoring no matter if it's hockey, football or NHL. The role of a tank has always been the same in every MMO throughout the genre.

    Look up what a tank means and it says soaking damage and maintaining aggro. The tanks in AL don't have the tools to do either and even if they do its not necessary. That why no one takes tanks to elites. You acknowledge the warrior class is broken and needs review but don't want to give them damage while dealing damage is all that this game requires.

    No tank really wants to become a damage dealer or we would have made rogues or smurfs. We are frustrated with the situation and offering solutions cause we doubt mages will be making threads to buff warriors anytime soon.
    I believe you have illustrated the point of what this game has evolved into very well...

    We were supposed to be tank secondary healer, and mages were suposed to be crowd control and main healers.
    Somehow that has been done away with.

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    Quote Originally Posted by Hustle View Post
    How many mages use life giver in pve?
    Let me ask how many top level mages use shield in pve?
    The only 2 skills buffed were lifegiver and shield, both were pvp oriented buffs, that had little effect on pve. These buffs were essential to a mage not being comboed through shield.


    As to tank pve relevance.
    The combo with 3 classes is honestly the best way to go. The straight up buffs, while may seem useful, would make sts have to slightly buff up the mobs to deal with the buffed players, thus running without the buff in a pug would become very very hard, but the combo would require coordination to pull of, and still provide a strong benefit.

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    i don't mind playing my tank as nurse, in fact, i also want sts to tone down the aggro gained by heal over time in pve, to play as nurse mage :P

    BUT, the scaling system in pve makes all classes need to do some damage (in recent case, big damage) or else, runs will always become slower
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    Quote Originally Posted by extrapayah View Post
    i don't mind playing my tank as nurse, in fact, i also want sts to tone down the aggro gained by heal over time in pve, to play as nurse mage :P

    BUT, the scaling system in pve makes all classes need to do some damage (in recent case, big damage) or else, runs will always become slower
    When creating a party, each person added to the party receives an XP bonus to encourage leveling together instead of solo. If STG applied the same concept to warriors and giving the entire team a heavy damage boost (think greater than initial Paracelsus damage boost) then I doubt anyone would be complaining about bringing a warrior to run.

    The alternative route would be to implement class combos which require all 3 classes and cause massive damage as they did in PL.
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    Quote Originally Posted by Zeus View Post
    When creating a party, each person added to the party receives an XP bonus to encourage leveling together instead of solo. If STG applied the same concept to warriors and giving the entire team a heavy damage boost (think greater than initial Paracelsus damage boost) then I doubt anyone would be complaining about bringing a warrior to run.

    The alternative route would be to implement class combos which require all 3 classes and cause massive damage as they did in PL.
    This is the best solution so far.

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    Quote Originally Posted by Zeus View Post
    When creating a party, each person added to the party receives an XP bonus to encourage leveling together instead of solo. If STG applied the same concept to warriors and giving the entire team a heavy damage boost (think greater than initial Paracelsus damage boost) then I doubt anyone would be complaining about bringing a warrior to run.

    The alternative route would be to implement class combos which require all 3 classes and cause massive damage as they did in PL.
    Thanks for the support bro...
    I think this is an excellent idea ...

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    Quote Originally Posted by Zeus View Post
    When creating a party, each person added to the party receives an XP bonus to encourage leveling together instead of solo. If STG applied the same concept to warriors and giving the entire team a heavy damage boost (think greater than initial Paracelsus damage boost) then I doubt anyone would be complaining about bringing a warrior to run.

    The alternative route would be to implement class combos which require all 3 classes and cause massive damage as they did in PL.
    devs confirmed that for every members added, enemy level is increased, hence the increased xp. i think by adding a damage boost to party won't be enough to help, because enemies will also hit harder, not only have increased health/armor,

    in my opinion, this is the root of the problem that discouraging full party farming, adding unnecessary complexity, and in the end motivating players to find loophole to scale down.
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    Quote Originally Posted by Zeus View Post
    When creating a party, each person added to the party receives an XP bonus to encourage leveling together instead of solo. If STG applied the same concept to warriors and giving the entire team a heavy damage boost (think greater than initial Paracelsus damage boost) then I doubt anyone would be complaining about bringing a warrior to run.

    The alternative route would be to implement class combos which require all 3 classes and cause massive damage as they did in PL.
    I been saying in almost all threads... add a class combo for having 3 classes in a party

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    Quote Originally Posted by Dex Scene View Post
    I been saying in almost all threads... add a class combo for having 3 classes in a party
    I've been saying it since before your account creation date, lol.
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    Quote Originally Posted by Zeus View Post

    The alternative route would be to implement class combos which require all 3 classes and cause massive damage as they did in PL.
    This is the best solution atm, hope STS will consider this....I wish lol.
    It'd be awesome to have a class combo.
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