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    Senior Member Zynzyn's Avatar
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    Default [Feedback] Rogue Armor

    Always believed that sts has the community's best interest in mind. Not this time. The new armor nerf for rogues for ALL levels was not required for class balance and this is coming from somebody who has been playing on all 3 classes. At endgame, we have the buffed arcane sword and new jugg buffs which are more than enough to make warrior op. The rogue nerf on armor was not required. If anything, mages' armor could have been buffed instead of the nerf on rogues.

    At twink pvp brackets, before the nerf even, rogues were already getting swapped out by the team for mages and warriors. The warrior's Galen Maul which reduces armor (by a glitch that has remained unfixed due to sts neglect) and also tosses out multiple proc patches (mage and rogue weapons toss out only 1 proc patch at a time) already put warriors at an advantage. Toor AA reduces armor too already.

    Before the nerf, all the classes could kill each other with equal odds. The situation was close to being balanced. The new armor nerf on rogues may have been implemented to make rogues and mages at the same level but it just worsens rogues. Rogues have no stun immunity shield, no stun skills like fireball.

    Over time, mages and warriors have had their damage increasing Lets not forget the wonderful buff-debuff system which cancels out pet's bonus dmg for rogues (due to 10% dmg nerf) in pvp and the damage gap it creates between rogues and mages/warriors. In clashes now, more than ever, rogues are the most unwanted of the lot because the other classes already are dealing enough damage and surviving while at it.

    I cant doubt that sts is also aware of the consequences of this new nerf on twink players. Maybe the idea is to get twinks to endgame. The option to disable xp could have been removed to put an end to twinking, if desired. Why even have that option if the idea is to force twinks to go endgame by making changes that affects gameplay negatively?

    Damage nerf. Crit nerf. Armor nerf. With all this, no pet dmg% boost in pvp. No stun immunity shield against the other classes which have increasing damage and buffs. The reason is "rogues have become tankier", but mages and tanks are dealing more and more damage too. I believe this decision was made with the expectation that godly maxed rogues will include other classes in their party for their PVE runs. For one aspect of the game, another has been sacrificed. This is not balance.

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