Results 1 to 13 of 13

Thread: Scale elites to 56 not 61

  1. #1
    Banned
    Join Date
    Apr 2015
    Posts
    818
    Thanks Thanks Given 
    100
    Thanks Thanks Received 
    173
    Thanked in
    106 Posts

    Default Scale elites to 56 not 61

    Please please please,

    Scale the elites to 56 instead of 61 as carapace said was mistakenly done, its not fun wasting a substantial ammount of ankhs trying to run 61 maps with 46 gear.

    Ive personally tested this and my jugg will break from elite shuyal up to elite glintstone, now im not maxed, ive got 2.8k armor with aegis, which prolly is low but id expect my jugg to hold in maps that were released two seasons ago ._.

    A tank with decent stats at 56, 8k health, 2.6-2.9k armor, 600 dmg with aegis should be able to trust his jugg in outdated elites like tindirin and shuyal but they cant, my jugg broke in tindirin and shuyal before mobs got scaled to 61, now its pure hell.

    My stats which had my jugg breaking in shuyal and tindirin before lvl 61 scaling, admittedly my pulls get kinda crazy, now i just hope my jugg will hold long enough for me to get a heal in before i die, i didnt need heal before. Ermm yeah it broke in my solo runs, full pt not so much.
    Name:  image.jpeg
Views: 569
Size:  574.4 KB

    Anyway, elite rengol healers seem to heal over 50% hp of their mobs which seems like a lot, thats my last point of criticism.

    Yes frustrated paper tank crying, but i gotta feed my kids, err pets and the ankh drain is driving me into despair and them into starvation >_>

    I hope u guys can scale them back sooner than later, the elites.
    Ty for reading,
    Cheers,
    Oez.
    Last edited by Oezheasate; 04-29-2016 at 07:41 AM.

  2. The Following 3 Users Say Thank You to Oezheasate For This Useful Post:


  3. #2
    Member
    Join Date
    Mar 2016
    Posts
    186
    Thanks Thanks Given 
    74
    Thanks Thanks Received 
    17
    Thanked in
    12 Posts

    Default

    Give everyone all free ankh ^ died 20+ in instant kill xD


    Sent from my iPhone using Tapatalk

  4. #3
    Senior Member arcanefid's Avatar
    Join Date
    May 2015
    Posts
    1,527
    Thanks Thanks Given 
    150
    Thanks Thanks Received 
    825
    Thanked in
    394 Posts

    Default

    Yeah I totally support this.

    Shuyal, Tindrin and Ren'gol are ridiculous.

    I also have to use about 20 Ankhs in last Underhul Elite Map.

    3.5k armor 9.7k health and I drop from 100% health to 0% in less than 0.25 seconds.

    I do like to have challenging maps and all that but this is somewhat annoying, the scaled elites are all about spamming them pots hard.

  5. #4
    Banned
    Join Date
    Apr 2015
    Posts
    818
    Thanks Thanks Given 
    100
    Thanks Thanks Received 
    173
    Thanked in
    106 Posts

    Default

    Quote Originally Posted by arcanefid View Post
    Yeah I totally support this.

    Shuyal, Tindrin and Ren'gol are ridiculous.

    I also have to use about 20 Ankhs in last Underhul Elite Map.

    3.5k armor 9.7k health and I drop from 100% health to 0% in less than 0.25 seconds.

    I do like to have challenging maps and all that but this is somewhat annoying, the scaled elites are all about spamming them pots hard.
    I wouldnt mind spamming pots but i would like to be able to not have to spam just as hard during first 10 secs of jugg, thats not the case tho.

  6. #5
    Senior Member KingMartin's Avatar
    Join Date
    May 2013
    Posts
    1,603
    Thanks Thanks Given 
    344
    Thanks Thanks Received 
    738
    Thanked in
    302 Posts

    Default

    The mobs in Chasm and Citadel are simply ridiculous. You cant almost separate and the DOT is so enormous that I cant pot it away (almost 9k health on tank and about 2.8k armor). The first map is quite fun but the rest is simply ridiculous plat (ankh) sink. I hope Elite Runners Chests will come next week so that we can farm them in maps that bring fun.

    KingMartin AKA Queenotshade
    GM at <Elite Runners>
    Sig: Courtesy of Bloodpack

  7. #6
    Senior Member
    Join Date
    Aug 2013
    Posts
    2,276
    Thanks Thanks Given 
    650
    Thanks Thanks Received 
    582
    Thanked in
    328 Posts

    Default

    if you check the circle color on left of enemies' health bar, you can see that most of it are blue-colored, assuming that it is using the legacy threat level system, it is actually showing the level difference between you and the enemies

    gray -> 4++ level below you
    ?? -> 3 level below
    green -> 2 level below
    light blue -> 1 level below
    blue -> equal
    dark blue -> 1 level above
    yellow -> 2 level above
    orange -> 3 level above
    red -> 4++ level above

    and mobs that you were talking about has blue color... so, assuming this indicator is correct, you were actually fighting l56 enemies,
    and then carapace once said that when you're adding a party member, mobs will increase their level by 1 per member

    sooo, assuming that the indicator is actually showing enemies' base level, although it is showing blue, in 4 member party, you're fighting 56+3 level mobs,
    but, there is a bottom and top limit on how enemies can scale, e.g. tindirin can't scale more than l52, elite underhul can't scale lower than 55, and what carapace implies when he said about l61 mobs, he was talking about this upper limit

    this also explained several phenomena about unexpected enemies buffs happened, e.g. the case when normal tindirin was prepared for rengol expansion, before the preparation, enemies were only l41 max, even in 4 man party, but after the preparation, the upper limit were raised, and in 4 man party, they had become l41+3, making it unexpectedly hard in 4 man party, but has (maybe :P) unchanged difficulty when soloing. it also justify what devs were saying when they actually did not buff anything

    it's all based on assumption though :P, but devs might have done nothing regarding shadow buffs or similar things
    Last edited by extrapayah; 04-29-2016 at 07:11 PM.
    always milking, no service
    AL IGN: Extrapayah/Extraparah/Extrajelek
    Support Shared Pet Stable Please!

  8. The Following User Says Thank You to extrapayah For This Useful Post:


  9. #7
    Senior Member konafez's Avatar
    Join Date
    Jul 2014
    Location
    a bakery
    Posts
    1,321
    Thanks Thanks Given 
    889
    Thanks Thanks Received 
    845
    Thanked in
    386 Posts

    Default

    Yeh the mobs are insane, I'm boycotting elites till they fix it

    The thin line between entertainment and war
    There'll be no shelter here

  10. #8
    Banned
    Join Date
    Apr 2015
    Posts
    818
    Thanks Thanks Given 
    100
    Thanks Thanks Received 
    173
    Thanked in
    106 Posts

    Default

    I just ran rengol again and its unbearable, at least confirm if the mobs are still scaled to 61 in those maps or alrdy to 56.

  11. #9
    Senior Member
    Join Date
    Dec 2014
    Posts
    575
    Thanks Thanks Given 
    92
    Thanks Thanks Received 
    89
    Thanked in
    53 Posts

    Default

    i think pet name the reason of insine death
    ..
    yeah the elite are hard
    and have a lot of bugs as:
    insine mobs comes all in group like 20
    a lot of 1 hit kill
    DoT is doing a lot damage
    some mobs can't get root by clock
    not to mention the stuns.. it's crazy
    sts u need scale them to 56

  12. The Following User Says Thank You to Saud For This Useful Post:


  13. #10
    Senior Member ilhanna's Avatar
    Join Date
    Jul 2014
    Location
    Dendarii Mountains
    Posts
    1,838
    Thanks Thanks Given 
    958
    Thanks Thanks Received 
    1,346
    Thanked in
    589 Posts

    Default

    Purely out of curiosity, I wonder if the new taunt mechanism that's supposedly released an update or two ago (correct me if I'm wrong) has to do with warrior's perceiving higher diffic lty level in Ren'gol. Underhul 2 and 3 are unquestionably insane for any class. But I soloed elite Grotto on my rogue before and after last update, and after had seemed easier than before because the mobs appeared to be hitting less hard. There were some deaths from being axe-pulled when skipping groups. But much fewer random one hits from normal attacks and bomb nimbus. Tindirin still hits way too hard tho.
    Last edited by ilhanna; 04-30-2016 at 11:43 PM.

  14. #11
    Senior Member Gouiwaa9000's Avatar
    Join Date
    Jan 2016
    Location
    Somewhere in time
    Posts
    806
    Thanks Thanks Given 
    128
    Thanks Thanks Received 
    260
    Thanked in
    157 Posts

    Default

    Same thing with mages... I loose over than 70% of my HP in one hit though charged shield... And that's with 10/10 mastery ._. I didn't notice having huge problems in elite shuyal and tind , but new maps seem impossible . Also a bug that I noticed : Those brown bugs will stun and hit you no matter what , even you hit them first with fire ball or ice ( that's is supposed to stun/freeze them -_- ) , you get hit and stunned .


    Ign : Derp - endgame main / Gouiwaa : will be a twink once twinking is back / Derpynuts : lvl1 , my troll account

  15. #12
    Senior Member Avaree's Avatar
    Join Date
    Feb 2013
    Posts
    4,466
    Thanks Thanks Given 
    5,162
    Thanks Thanks Received 
    2,963
    Thanked in
    1,353 Posts

    Default

    Quote Originally Posted by Gouiwaa9000 View Post
    Same thing with mages... I loose over than 70% of my HP in one hit though charged shield... And that's with 10/10 mastery ._. I didn't notice having huge problems in elite shuyal and tind , but new maps seem impossible . Also a bug that I noticed : Those brown bugs will stun and hit you no matter what , even you hit them first with fire ball or ice ( that's is supposed to stun/freeze them -_- ) , you get hit and stunned .
    If you have nekro, use him prior to the brown beetles, i have not been stunned yet using nek shield before the spiders sense you. If you don't have nekro, I highly recommend at least one player in party to use ironbite, he is very useful in the elite underhul maps. I prefer to use him.
    Check out his aa.



    Name:  image.jpeg
Views: 179
Size:  521.2 KB

    Two Ironbites are fun in party, try it out.
    Last edited by Avaree; 05-01-2016 at 08:22 AM.
    Avy
    12-2012

  16. #13
    Senior Member
    Join Date
    Jun 2015
    Posts
    521
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    173
    Thanked in
    98 Posts

    Default

    Warriors have chance to stun beetles on skyward smash. Nice when the beetles, or anything else for that matter, are seeing stars.

Similar Threads

  1. Fix Elites!
    By diimitrii in forum AL General Discussion
    Replies: 30
    Last Post: 04-27-2016, 09:50 AM
  2. Please fix the elites
    By gumball3000 in forum AL General Discussion
    Replies: 5
    Last Post: 03-27-2014, 06:48 PM
  3. 71 elites
    By Ssneakykills in forum PL General Discussion
    Replies: 17
    Last Post: 03-23-2014, 12:04 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •