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Thread: Cryostar Scaling Bug?

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    Senior Member Kaziscate's Avatar
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    Default Cryostar Scaling Bug?

    Now I am not sure if this is intentional or not,but when a player solos the Cryostar, only 2 enemies spawn per wave,but if you do the cryostar with a full party,a bunch of enemies spawn. Is this some kind of scaling bug or is it intentional for the amount of enemies to spawn based on how many players there are in the chamber?

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    I noticed that too
    I think it's scaled to the players in the map

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    Senior Member Faliziaga's Avatar
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    Have you tried 3 players at Cryostar boss? Op mobs spawned compared to 2 or 4 players in a party at Cryostar. Haven't played it in a while so Idk if it's still like this.

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    Senior Member Faliziaga's Avatar
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    Quote Originally Posted by avikk View Post
    Cryostar spawns mobs directly proportional to the number of players in map and damage done on the cryostar. The second reason is probably why more mobs spawn when there re more people in the map...

    *should
    I was trying to point out that there isn't such a proportionality at 3 players in party. I've done quite a few runs at 2,3,4 players and I avoided 3 players parties because it was unproportional harder than with 2 or 4 people. Maybe it has been changed recently.

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    Quote Originally Posted by Faliziaga View Post
    *should
    I was trying to point out that there isn't such a proportionality at 3 players in party. I've done quite a few runs at 2,3,4 players and I avoided 3 players parties because it was unproportional harder than with 2 or 4 people. Maybe it has been changed recently.
    it's not... 1 player -> 2 gnomes, 2 players -> 3 gnomes, 3 players -> around 9-10 gnomes, 4 players ->6
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    Senior Member Faliziaga's Avatar
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    Quote Originally Posted by extrapayah View Post
    it's not... 1 player -> 2 gnomes, 2 players -> 3 gnomes, 3 players -> around 9-10 gnomes, 4 players ->6
    Have you counted that? If so, it's indeed a scaling bug.

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    Definitely bugged with 3 players.


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