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    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Default PVP Updates: Proposed Balance Changes PART 2 (7/22/2016)

    Hey Arlorians!

    Plenty of great feedback in the first thread about our proposed PvP changes. We have reviewed the thread and come up with a new proposal.

    Background
    The intent of our first proposal was to address the amount of damage dealt by Rogues in PvP Clashes. We believed that the modifiers in PvP to damage and healing left Arcane Shield and Juggernaut too powerful, and reducing the damage reduction of these abilities would in turn lead to Rogues having the ability to deal more damage while preserving the roles of Warriors and Sorcerers. As an alternative way to achieve this goal, we've looked into ways to improve the capabilities of Rogues without changing the gameplay of Sorcerers and Warriors.

    Reasoning Behind the Proposal
    We believe Rogues should take on the role of a "Glass Cannon". They should deal high amounts of damage, mostly focused on a single target, while being squishy if not careful. We want to continue improving this Cannon aspect of Rogues, without removing the Glass. Design took another look at what skills Rogues have to deal damage, and specifically what is effective against a single target. We arrived on Noxious Bolt. When uncharged, Noxious Bolt is a single target damage ability that poisons. This sounds like a good place to increase the single target damage of a Rogue, while also providing unique gameplay compared to Aimed Shot. If the Poison damage of uncharged Noxious Bolt were increased, this would allow Rogues to send a poison arrow into their enemy for a large amount of damage. The important aspects of this extra damage being on the Poison is that since it isn't burst, enemies have time to react to it, and it also creates greater situational uses for Rogues. The Poison should be strong enough to threaten an Arcane Shield or Juggernaut without the Rogue having to be in danger, but again because the damage isn't in burst the enemy has time to react. We would also preserve charged Noxious Bolt to ensure that charging the ability will do more overall damage across all targets hit.

    The Proposed Changes
    1) Double the Poison damage of uncharged Noxious Bolt. Charged Noxious Bolt will not be affected. This change would also affect PvE.

    Your friendly neighborhood SpiderDev
    -STSVroom
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