This isn't a buffs, it's a nerf. This will insure curse kills rogues and promotes sorcerer stacking.
This isn't a buffs, it's a nerf. This will insure curse kills rogues and promotes sorcerer stacking.
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This won't do anything at all other than make rogues quicker to kill with curse... Play your own game and then decide what's best for the PvP aspect of it. Don't listen to some mediocre players who just complain to receive buffs which will compliment their skill... or lack thereof.
If you want a suggestion, here's one!
Lower Mage and Tank overall damage and boost Rogue's damage. Yes, they are glass cannons, but if they can't kill a Tank or Mage before they die (always) then you just keep them useless in PvP. Either boost their survivability a few noches, or plan for class restrictions. Currently a team with 3 Mages will instantly wipe any rogues on the opposing team. They have no chance (or use) currently.
These propositions are for PvP purposes only!
Zep / Basic / Titan / OG Night
As if u all know curse hasn't been buffed. It's still stuck on 41 cap. Not sure what the problem is here.
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Whoever is talking about curse? Do you guys really know anything about curse? Do you know how it works?
Don't make me laugh plz.
The saltiness is real. Rogues just need more damage. It's the only way. And they should be able to break jugg sometimes maybe not one rogue but two. They should be able to kill mages one combo without a shield. The fix is simple. Remove kdr for a week and play with the rogue damage modifier. I'm guessing rogues should have somewhere between 55%-75% of their full damage whereas Mage and tank should prob stay where they are. With speed set it will also create more depth in clash. As ofc if mages hiding at the back rogue can just zoom around and start sniping them easier.
While a rogue purpose is single target damage, this doesn't always mean they need all the kills. Their job is to kill yes. But a more important job for rogues is forcing early juggs and heals. This is how you break heal cycles. You don't wait for other team to make a mistake. You force the mistake. Rogue should hit hard enough to be able to accomplish this task.
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rogues want sts to give them everything right on their plate and its seems that the slightest disadvantage causes complaints. Cant expect to have everything while the other classes have to work around their disadvantages
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