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    Also justg i understand why you added a booster pack. But there is where the problem lies. Before it was introduced the learning curve was all happening while you were leveling. Therefore you made the xp needed to get from 46 to 56 so high. So the learning curve that a lot of people will miss by using the booster pack they can now gain while leveling to 56. The easiest way to combat this problem was to only allow players with a max leveled toon to purchase the booster pack. Financialy i understand why it wasnt done but as a gaming point of view. That is how i feel it should have been done and the xp needed from 46 to 56 should have been significantly lowered. Just my thoughts.

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    Mages invasion!!!

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    Default Characters at different levels

    Another suggestion I have is if there was a black market vendor that sold special elixirs that would help with grinding (like elixirs that work like jewel elixirs but for satchel currencies). And also sells arcane,set,or mythic items sometimes (yes has a schedule for selling stuff) for the max limit of a certain satchel currency.


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    Last edited by Kaziscate; 08-09-2016 at 01:31 AM.

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    The first time I played the game stopped with my rogue at level 17 because of the difficulty. Low Levels normally use epic items because of the high prices of legendary items of low level, which makes the game in these places hard.


    "Lord of war" helps level 1-8, selling armor, anks and weapons almost free. But after he barely speaks to you.


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    1. Twink is easier to do event. Example in this gauntlet 7, no one endgamers in #1-#3. You need to scale this.
    1. Pet Happines bonus is OP in twink, like munchmouth that give 228 armor will be more OP at twink than endgame.
    1. Jewel price also cheaper and faster to make at twink.
    2. Endgame items price dropping by huge value, twink items price is stable, if drop not so much.
    3. Leveling from 1 to 36 is easy but for 36-56 is alot consuming time unless using platinum.
    4. Some peoples like Slow paced PvP, Some like fast paced PvP.
    Last edited by Horme; 08-09-2016 at 02:48 AM.

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    although many guessed the same already:

    - Why the spike at 5?
    minimum trading level for stashing alts

    - Why the drop from 10 to 11?
    l10 is what normally you get after you escort your alt to kraag

    - Why the drop from 18 to 19?
    could be old botting alts for killing old jarl, although you can only level up to 17 from jarl alone

    - Is the distribution what you would expect?
    more or less, i expect 50% of lower lever characters are either craft slaves or items hoarder though, sad numbers that endgamer is not a majority,
    i think you should also check their average logged in duration
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    Why is everyone say mages a lot at endgame?
    And they are not that big :/
    From what i see, warrior is the most using
    Anyway that's not the case
    -

    Lvl 5 is the place open trade/stash
    That's all I can say

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    Quote Originally Posted by Saud View Post
    Why is everyone say mages a lot at endgame?
    And they are not that big :/
    From what i see, warrior is the most using
    Anyway that's not the case
    -

    Lvl 5 is the place open trade/stash
    That's all I can say
    The graph is data from the developers and it clearly shows there are more mages at endgame than any other class.

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    This explains why endgame pvp is dead.. also the spikes on low levels is explained by twinks/dummies..anyways, this is kinda sad no? -.-

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    I think there is many mysteries in Arlor like the levels one and only Spacetime can light us with your stats and your knowledge. Ty

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    Quote Originally Posted by Breakingbadxx View Post
    The graph is data from the developers and it clearly shows there are more mages at endgame than any other class.
    Clearly not that much
    Also I won't say all of them pvp
    The most is doing pve

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    Quote Originally Posted by Saud View Post
    Clearly not that much
    Also I won't say all of them pvp
    The most is doing pve
    I did not point out more than the developers have shown.

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    Yes this what i would expect . 1-4 having low amounts due to the fact that you cant trade at that level , making not suitable for twinking . 5-20 having the most because most the twinks and event runners located in that bracket . The other ones are mostly newbies that are going for endgame. ( 20-54 )

    19 appers to have less players due to the fact that 18 has more gear ( generaly 18-17 lvls are very popular ) and due to the fact that lvl19 twinks are forced to fight with lvl20 that have acces to excelent jewels .
    Last edited by Gouiwaa9000; 08-09-2016 at 08:05 AM.


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    The Sudden Drop is due to the Massive Amount of XP required to cap. That's my thought.

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    From 21 till 36 there is
    - not a lot of good gear so running the maps of those levels is hard
    - only a small number or players there and most of them undergeared so hard time running the maps
    - not rewarding in gold, items and exp
    - there is nothing there you can't do at 56
    So everyone just levels up till 56 or gives up

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    if the concern is content barrier, before making baseless assumptions, i think you should check players' average logging time, check whether their xp gain are disabled, and check whether they are alts on the same account or not. based on those info, you'll be able to know which one are twink, stash/craft slaves, or given up new players.

    and then again, active forumers are mostly old players that never replay the game from start, so you will hardly get any relevant answers regarding content barrier. as far as i know, there was sudden increase in difficulty in kraken maps, but i believe it was toned down in several previous updates.

    as old players which don't have much data/info compared to devs, if there are content barriers, my guesses are:
    1. no free power leveling method, scaling also make it harder for old players to carry,
    2. no reason/motive for old players to run old maps, except the recent kraag arcane chest
    3. character bound pets, make it harder for new player to change class midway, and make old players reluctant in creating new characters and replay the game.
    in some other game old players often replay the game by making new character and having fun with inherited equipments, and by replay, they also relevel it, not keeping their level down like twinks in AL.
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    Putting aside the "why" and "how" of things, its obvious a big portion of the player base are hovering at around level 7-11. Would be nice if sts did something to make it more interesting for them too. Go into some of these pvp guilds that are around at them levels and tell me again if you think they are there because they hit a difficulty barrier or if they are there by choice.

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    There is a difficulty increase in dead city and kraken, kraken more than dead city. I find dead city easy but new people seem to find it difficult. Kraken bosses can be impossible, especially for inexperienced, undergeared players.

    Toon scaling is easy to L16: random equips, beginner pets, no/low jewels work fine.

    Around L17-39/40, you actually have to work on your pet, your gear and jeweling and possibly learn a bit about playing, or every xp zone, including any of the tombs, is hard.

    Anyone powerleveled beyond L16 by "helpful" players would need help equipping themselves and getting better pets than the starter pets. An L31 with a starter pet, random equips, and no gold is not going to go far in kraken and beyond.
    Last edited by Fyrce; 08-09-2016 at 03:36 PM.

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    Levels 5 and 10 are the first 2 changes of a pet's passive also. Breeze for example gets its passive freeze at 10 I think.

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    Quote Originally Posted by Fyrce View Post
    There is a difficulty increase in dead city and kraken, kraken more than dead city. I find dead city easy but new people seem to find it difficult. Kraken bosses can be impossible, especially for inexperienced, undergeared players. Toon scaling is easy to L16: random equips, beginner pets, no/low jewels work fine. Around L17-39/40, you actually have to work on your pet, your gear and jeweling and possibly learn a bit about playing, or every xp zone, including any of the tombs, is hard. Anyone powerleveled beyond L16 by "helpful" players would need help equipping themselves and getting better pets than the starter pets. An L31 with a starter pet, random equips, and no gold is not going to go far in kraken and beyond.
    You wanna REALLY know the pve progress barrier? It's Captain hately. That boss kills even tanks in 1 hit. Then bloodhammer is even harder due to all the flunkies he summons.

    These 2 bosses are probably some of the hardest in the game for the gear you have at the time.

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