Quote Originally Posted by extrapayah View Post
probably by simply buffing gun and staff base damage to be equal with bow and daggers will solve the problem...

this is also a problem in pve, because when killing not so though boss where dragon staff is useless, mage is so weak compared to that of a rogue with equal gear... i know that rogue is single target specialist, but eventually players will need to fight a boss nevertheless, and the difference is quite extreme.
I feel like mage's damage in PvP is where it should be at. Buffing mage damage stat would create more class unbalance (rip warriors). A more reasonable solution would be to just minimally decrease rogue's damage (and/or crit) stat in pvp.