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Thread: New skill for each class with balance and functionality in mind

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    Tournament & Ladder Leader AbsolutePally's Avatar
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    Default New skill for each class with balance and functionality in mind

    Hopefully will improve gameplay and maintain balance. I've included general ideas on specific things such a range, aoe, damage, duration, cooldown, and effect.

    (1) Avian - Flight:
    .5 second increase in speed per skill point add totaling 3 seconds at 1.5x speed. Cooldown somewhere between meditate and revive. Special affect, loses aggro of enemy mobs.

    (2) Enchantress - Prayer:
    Party buff. 5% chance to not be affected by debuffs and procs of enemy mob per level. Shorter duration of protection compared to BOM/BOV, same cooldown rate as buffs.

    (3)Warrior - Toss
    AOE attack, 13m range. Low-Mid level damage. Same cool down as Beckon and Stomp. Skill increases attack strenght and stun affect. 5% chance of stun per level.

    *Reasoning:

    -Bears have definately been given a huge boost in the right direction, however beckon is the only 12m range attack a bear can do. Sure they have stomp aoe but if Beckon fails so does everything else. Gustav throws stuff, bears look strong too. Gives a bear a chance vs kiters by potential stun to close distance. Could help disorient mobs from a distance.

    -Birds do need to escape from time to time. They are squishy. But just so this doesn't affect CTF so much it will have a long cooldown, plus flag carrier is slow. This will be helpful in pve and pvp. Birds tend to get aggro quick and keep it, even if a bear is present. Why not help them get away by doing what birds to best? Losing aggro will help keep them alive and give another person a chance to tank.

    -Mages seem to lack spells that can help the party and are more focused in on aoe. Blessing of might, revive, and blessing of vitality all offer a small almost undetectable buff to their party. Having a little protection against debuffs and procs would increase survivorabilty. Even if its for a short duration.

    Community feedback greatly appreciated, constructive please.
    Retired: Alwaysdt 71 Mage. Legends never die, they just fade away.

    Revelation

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    +1 I love all of these. Seems like you have put a lot of thought into this and you have done a great job !
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    Senior Member Moogerfooger's Avatar
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    Nice. One of the better skills suggestions that I can remember seeing. Would work in PvE and make PvP strategy a bit different as well.
    Moogerfooger - Dex Bird | Moogerfoogerz - Dual Bear |Brutalityz - loser mage

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    Luminary Poster Ellyidol's Avatar
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    Well thought out as well, not just a suggestion to fully OP a class.

    On the opposite side though, what skill would you replace it with in each class? Or a new skill altogether?

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    Tournament & Ladder Leader AbsolutePally's Avatar
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    Quote Originally Posted by Ellyidol View Post
    Well thought out as well, not just a suggestion to fully OP a class.

    On the opposite side though, what skill would you replace it with in each class? Or a new skill altogether?
    To answer the question, it could be added to the skill map as a whole new skill option. Warrior class for example, I would not use a slash or possibly two. This would give people more of an opurtunity to customize their character depending on the style of play. That way, at the end, not everyone has the exact same points in each spell or similiar. Some warbirds won't utilize "flight" as much, pallies would definatly use "Prayer" where as nuke mages would be more aoe oriented.
    Thanks for the positive feedback! Please keep it open so it may get some attention thus consideration.
    Retired: Alwaysdt 71 Mage. Legends never die, they just fade away.

    Revelation

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    Luminary Poster Ellyidol's Avatar
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    Quote Originally Posted by Alwaysdtf View Post
    To answer the question, it could be added to the skill map as a whole new skill option. Warrior class for example, I would not use a slash or possibly two. This would give people more of an opurtunity to customize their character depending on the style of play. That way, at the end, not everyone has the exact same points in each spell or similiar. Some warbirds won't utilize "flight" as much, pallies would definatly use "Prayer" where as nuke mages would be more aoe oriented.
    Thanks for the positive feedback! Please keep it open so it may get some attention thus consideration.
    Agreed. I do hope for a lot more skills (a second page maybe?) later on. There's at least a second page already in the settings, so the only real development would be skills, IMO.

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    Nice work. BTW, I'm assuming for your Enchantress Prayer recommendation that the 5% chance to defeat debuffs & procs as well as the duration of protection would increase as skill points were added? If so, does anyone have any thoughts on what a "fair" ramp up in ability would be?

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    Tournament & Ladder Leader AbsolutePally's Avatar
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    Yes 5% per skill added so maxed would be 30% chance.
    Retired: Alwaysdt 71 Mage. Legends never die, they just fade away.

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