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    Battlegrounds with no wager do not require a Battleground Token...

    This still puts gm at a impossible situation if members want to wager there needs to be a way member can contribute to the plat cost of the wagee. Either by making them tradable or allowing master to select a battle master who can pay the plat.

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    Quote Originally Posted by Elleabridges View Post
    Battlegrounds with no wager do not require a Battleground Token...

    This still puts gm at a impossible situation if members want to wager there needs to be a way member can contribute to the plat cost of the wagee. Either by making them tradable or allowing master to select a battle master who can pay the plat.
    Battleground Tokens will come in tradeable packs
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    Quote Originally Posted by Elleabridges View Post
    Battlegrounds with no wager do not require a Battleground Token...

    This still puts gm at a impossible situation if members want to wager there needs to be a way member can contribute to the plat cost of the wagee. Either by making them tradable or allowing master to select a battle master who can pay the plat.
    agree on this, i think we'll need to let officer or certain new guild membership who is able to accept/coordinate guild battle

    and a system to let players participating in the battle pay themselves, e.g. like hosting a single game/map in dota, i expect fully completed guild battle is:
    1. a host can issue challenge to a guild, and set wager, and decide rules like class limitation, turn on/off equal wager per player, etc
    2. we will be able to see list of challenges in our guild/social menu
    3. players from each guild will join the preparation room from challenge lists, and temporarily put some amount of gold (which will be returned automatically if the game is cancelled)
    4. host will be able to start the game after players from each guild fulfilled the wager cost, using a battleground token
    5. winners will simply get twice of amount of gold they waged when entering the room

    i think it should be no more complex than a hosted pvp game/map with being part of the guild as the restriction, and maybe wagering guild's reputation, rank, or name.

    and along with it, i hope regular pvp maps will also become hosted game like this, and removal of kill-based LB (and AP). instead, LB winner should be decided by game win count or game win ratio on games officiated by sts employee, be it league-like, or tournament-like.

    then there should be also guild pvp rank, that is decided by winning count or points gotten from winning guild-battles. also, guild battle should be limited by time, not by token, like one battle per day, and of course, winning against another guild with lower rank will not give points. and there should be also a limitation to avoid mercenary combatants, like forbidding combatant to participate in guild battle on the first week since moving to the guild.
    Last edited by extrapayah; 01-18-2017 at 11:23 AM.
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